Introduction
Move List
Normal Moves
Command Normals
- Step Kick
- 6 + B
- Cancel?: ???
- Ayu hops forward with a kick. While the setup time leaves much to be desired, if you can get this to connect, the quick recovery time and the hit stun should allow you to combo almost anything off of it.
- Crashing Wing Upper
- 6 + C
- Cancel?: Jump, IC
- Ayu does an uppercut, which acts as her natural launcher. Good for comboing if you lack RF meter.
- Uguu Press
- 2 + C (in air)
- Cancel?: ???
- Ayu stops in the air and belly flops straight down. If the attack connects, or if it is blocked or recoil guarded, you will bounce off.
Dash Attacks
Special Moves
- People Dodge Away
- 236 + A/B/C (RFable)
- Cancel?: ???
- Ayu does a running tackle. The RF version will wall-slam and launch the opponent, allowing you to continue a combo.
- Taiyaki Assault
- 214 + A/B/C (RFable) (also in air)
- Cancel?: ???
- Ayu rides on a giant taiyaki. The RF version does multiple hits.
- Shining Arrow
- 263 + A/B/C (RFable) (also in air)
- Cancel?: ???
- Ayu does an rising uppercut, which fires an arrow-shaped projectile upward, similar to Cable's Psimitar from MvC2. Note that the damage is not spectacular. The RF version on the ground is simply a stronger version. The aerial RF version is something different; the projectile will be thrown downward instead!
Eterny Specials
- Shining Swing Wing Punch
- 236236 + A/B/C
- Cancel?: IC only.
- Ayu winds up, and does a dashing punch, similar to Rock Howard's Shine Knuckle. The fact that it can be ICed makes it useful for all sorts of combos.
- Wings of Light
- 641236 + A/B/C
- Cancel?: None
- Insert effect text here.
- Unlimited Radius
- 214214 + A/B/C (also in air)
- Cancel?: None
- Insert effect text here.
Final Memory
- Miracle Poem
- A, A, 4, B, C
- Cancel?: None
- Insert effects here.
The Basics
Combos
Opponent in Corner
Jp = Jumping, St = Standing, Cr = Crouching, AD = Air Dash, JC = Jump Cancel
Jp.B xx Jp.C, Land, Cr.B xx St.C xx 236C, Jp.Toward, Jp.B xx Jp.C xx 214C, 22C, Freefall, Before hitting the ground Jp.C, AD, Jp.B xx Jp.C, Land and Jp.Toward, Jp.A xx Jp.B xx Jp.C xx JC, Jp.B xx Jp.C xx 236236C, AD, Jp.B xx Jp.C xx 214B.