Tsukimiya Ayu (EFZ)

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Revision as of 04:13, 13 April 2006 by DOAHunterX (talk | contribs)

Introduction

Move List

Normal Moves

Command Normals

Step Kick
6 + B
Cancel?:  ???
Ayu hops forward with a kick. While the setup time leaves much to be desired, if you can get this to connect, the quick recovery time and the hit stun should allow you to combo almost anything off of it.
Crashing Wing Upper
6 + C
Cancel?: Jump, IC
Ayu does an uppercut, which acts as her natural launcher. Good for comboing if you lack RF meter.
Uguu Press
2 + C (in air)
Cancel?:  ???
Ayu stops in the air and belly flops straight down. If the attack connects, or if it is blocked or recoil guarded, you will bounce off.

Dash Attacks

Special Moves

People Dodge Away
236 + A/B/C (RFable)
Cancel?:  ???
Ayu does a running tackle. The RF version will wall-slam and launch the opponent, allowing you to continue a combo.
Taiyaki Assault
214 + A/B/C (RFable) (also in air)
Cancel?:  ???
Ayu rides on a giant taiyaki. The RF version does multiple hits.
Shining Arrow
263 + A/B/C (RFable) (also in air)
Cancel?:  ???
Ayu does an rising uppercut, which fires an arrow-shaped projectile upward, similar to Cable's Psimitar from MvC2. Note that the damage is not spectacular. The RF version on the ground is simply a stronger version. The aerial RF version is something different; the projectile will be thrown downward instead!

Eterny Specials

Shining Swing Wing Punch
236236 + A/B/C
Cancel?: IC only.
Ayu winds up, and does a dashing punch, similar to Rock Howard's Shine Knuckle. The fact that it can be ICed makes it useful for all sorts of combos.
Wings of Light
641236 + A/B/C
Cancel?: None
Insert effect text here.
Unlimited Radius
214214 + A/B/C (also in air)
Cancel?: None
Insert effect text here.

Final Memory

Miracle Poem
A, A, 4, B, C
Cancel?: None
Insert effects here.

The Basics

Combos

Opponent in Corner

Jp = Jumping, St = Standing, Cr = Crouching, AD = Air Dash, JC = Jump Cancel

Jp.B xx Jp.C, Land, Cr.B xx St.C xx 236C, Jp.Toward, Jp.B xx Jp.C xx 214C, 22C, Freefall, Before hitting the ground Jp.C, AD, Jp.B xx Jp.C, Land and Jp.Toward, Jp.A xx Jp.B xx Jp.C xx JC, Jp.B xx Jp.C xx 236236C, AD, Jp.B xx Jp.C xx 214B.

Links

Launchers

Chains/Loops

Example Combos

Strategy

Colors

In–game References

Discussion