Marvel vs Capcom 3/Felicia

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Revision as of 16:00, 29 May 2011 by Carlos Shearer (talk | contribs) (→‎Hyper Moves: Added note to Lv3 super on how Felicia can extend the range for Please Help Me by Holding down H or M during closeup)
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Felicia

Feliciaface.jpg

In a nutshell

Felicia is an extremely fast character with a terrifying grapple game. She has no less than four ways to close in on you and stay there, and her Kitty's Helper super makes her the only character that can set up her own high/low unblockables. If you enjoy a character with scary command grabs who is always moving, but requires a high level of combo excecution, Felicia is going to be one of the most fun characters for you.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Rolling Buckler
{{#motion: shot front }}
30,000 + 50,000
2nd hit is low
Dancing Flash
Beta.png Sand Splash
{{#motion: shot front }}
40,000 per hit
Dancing Flash
Gamma.png Cat Spike
{{#motion: direct front }}
90,000
groundbounce vs airborne
Dancing Flash

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
35,000
Crouching Light
d + l
44,000
low
Standing Medium
m
55,000
Crouching Medium
d + m
53,000
Toy Touch
df + m
50,000
low otg jcancel nocancel
Standing Heavy
h
30,000 x 3
Crouching Heavy
d + h
65,000
low
Arrow Kick
b + h
40,000 x 2
Standing Special
s
70,000
launch
Jumping Light
air l
45,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Sand Splash
{{#motion: Charge b , f + atk }}
40,000 per hit
Rolling Buckler
{{#motion: qcf + atk }}
{{#motion:30,000 l
60,000 m
70,000 h}}
    Rolling Buckler Followup
{{#motion: atk }}
{{#motion:40,000 l
60,000 m
108,000 h}}

m version hits low
Cat Spike
{{#motion: dp + atk }}
{{#motion:80,000 l
90,000 m
90,000 h }}

m version groundbounce against air
h version groundbounce
Delta Kick
{{#motion:rdp + atk }}
101,000
Only 25,000 on
the way down
Hell Cat
{{#motion: hcb + atk}}
{{#motion:102,000 l
126,000 m
156,000 h}}
throw
Cat Crawl
{{#motion: atk + s}}
Invulnerable forward dash
Can be hit during
startup and recovery
Wall Cling
{{#motion: b with back against the wall in the air}}
f to jump off the wall
Meter Charge
{{#motion:d , d + h , hold h }}
supercancel charges hyper meter

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Dancing Flash
{{#motion: qcf + atk + atk}}
246,700
Projectile Invulnerability
Kitty's Helper
{{#motion: dp + atk + atk}}
25,000
Lasts 10 sec. Press atk to make your helper pounce and hit high
Help Me!
{{#motion: qcb + atk + atk}}
400,000
startupinv Level 3 Super. Extend Range by holding H for long range or M for Mid range during Closeup

Apprentice Combos

Strategy

Tips and Tricks

  • Felicia's command grab range is very far. She can score a Light command grab on most characters after three or four blocked Light attacks.
  • You can press Attack to make Felicia's helper pounce. While the helper tries to follow Felicia, a pounce always goes toward your enemy. This makes it possible to hold downback from full screen and press Attack a few times to get your helper in range, and then storm in behind her.
  • Felicia has quite a few difficult links in her bread and butter combos, so spend time in training often.

Basic Strategy

Advanced Strategy