Garou: Mark of the Wolves/Khushnood Butt

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Gameplay Overview

To come.

Move List

Command Normal Moves

"Overhead Elbow"
f A

"Advancing D Dance Cancel"
D, cancel with C (can only be done approximately 1/4+ screen from opponent)

Special Command Moves

Tiger Flame Punch
qcf A (Slow Speed Projectile)
qcf C (Fast Speed Projectile)

Steam Blast Kick
qcf B (Forward flying double kick knock down)
qcf D (Diagonal flying double kick knock down)

Dragon Flash Upper
hold then release C

Tiger Flash Kick
hold then release D

*Koho (Break Move)
dp P (Rising uppercut move)

Super Moves

Haou Shoukou Ken
qcf x2 P (Multiple hit projectile)

Kyokugen Ko Hou
qcf x2 K (Multiple hit rising uppercut)

**Dragon-Tiger Fandango (Hidden Super)
qcf x3 C repeatedly

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
1) Jumping D-->Standing D-->QCF+B
2) Jumping D-->Standing D-->QCFx2+A
3) Standing D OR Down+AB-->F, D, DF+C, Break-->QCF+C
4) Down+AB-->QCFx2+A
5) Standing D OR Down+AB-->F, D, DF+C Break-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
6) Charge C: Jumping D-->Standing D-->Release C

Corner only:-
7) Jumping D-->Standing D-->F, D, DF+A, Break-->QCF+B-->QCFx2+K
8) Jumping D-->Standing D OR Down+AB-->F, D, DF+P, Break-->QCF+C
9) Charge C: Jumping D-->Standing D-->F, D, DF+A-->Release C

TOP+Corner only:-
10) Jumping D-->Standing D-->TOP Attack
11) Jumping D-->Standing D-->F, D, DF+A, Break-->TOP Attack-->QCFx2+K OR QCFx3+C [Lvl. 4!]
*The Ryuko Ranbu HAS to be Lvl. 4 (Tap C 10+ times) or the combo won't work!
**You must perform the TOP Attack almost immediatly after the QCF+B so that the final punch doesn't connect & the opponent is juggled.

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

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