Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Super Jump: Press Down then U/UF/UB
Special Command Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Command | Cancel on Hit | Cancel on Block | Feint Cancel |
Far A | O | O | O |
Far B | O | O | O |
Far C | X | X | X |
Far D | X | O | O (on block) |
Close A | O | O | O |
Close B | O | O | O |
Close C | O | O | O |
Close D | O (1st hit) | O (1st hit) | O (1st hit) |
dA | O | O | O |
dB | O | O | O |
dC | O | O | O |
dD | X | X | X |
jump A | O | O | NA |
jump B | O | O | NA |
jump C | O | O | NA |
jump D | O | O | NA |
hop A | X | X | X |
hop B | X | X | X |
hop C | X | X | X |
hop D | X | X | X |
A+B | X | X | X |
d+A+B | O | X | O |
Close, A, A | X | X | X |
Close, A, A, A | X | X | X |
Far C, C | X | X | X |
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
To Come.
T.O.P. Notes
To Come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.