Garou: Mark of the Wolves/B. Jenet

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Jenet.PNG

Introduction

To come.

Character Colors

Jenetcolors.JPG

Gameplay Overview

To come.

Move List

Command Normal Moves

Super Jump: Press Down then U/UF/UB

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Bufferass 10 (4 for each hit) 16 (6 for each hit)
Qcb.gif + Punch.gif Crazy Ivan 18 21
Qcf.gif + Kick.gif The Hind 20 23
Qcf.gif + Kick.gif (Break) The Hind 13 3
Qcb.gif + Kick.gif Gulf Tomahawk 19 12(ground)/22(air)
in air Down.gif + Kick.gif Harrier Bee 7 7
---Kick.gif Harrier Bee 7 7
-----Kick.gif Harrier Bee 7 7
-------Kick.gif Harrier Bee 10 10
Qcf.gif, Qcf.gif + Punch.gif Many Many Torpedoes 31 52
Qcf.gif, Qcf.gif + Kick.gif Aurora' 35 55
Just Defend, Snka.gif, Snkb.gif, Snkc.gif Ab Oi Mademoiselle NA 57

Attributes

When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.

Command Cancel on Hit Cancel on Block Feint Cancel
Far A O O O
Far B O O O
Far C X X X
Far D X O O (on block)
Close A O O O
Close B O O O
Close C O O O
Close D O (1st hit) O (1st hit) O (1st hit)
dA O O O
dB O O O
dC O O O
dD X X X
jump A O O NA
jump B O O NA
jump C O O NA
jump D O O NA
hop A X X X
hop B X X X
hop C X X X
hop D X X X
A+B X X X
d+A+B O X O
Close, A, A X X X
Close, A, A, A X X X
Far C, C X X X

Frame Data

To come.

Attack Notes

To come.

Bread'n'Butter Combos

To Come.

T.O.P. Notes

To Come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves