Marvel vs Capcom 3/Arthur

From SuperCombo Wiki
Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Arthur

Arthurface.jpg

In a nutshell

Arthur's game plan is to lock down his opponent with waves of projectiles. His arsenal of daggers, lances, and axes can attack from nearly any angle. Arthur cannot dash and is not very mobile, so to win you will need to dictate the pace of the match and frustrate your opponent. Pairing Arthur with a shot type assist that covers an angle he cannot, or an assist to help get opponents away from you if they get in will be a huge help to his game. Watch out for characters that can teleport behind you, as these will be Arthur's most deadly foes.


Beginners Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
{{#motion: direct front }}
80,000
{{{AlphaSuper}}}
Beta.png Dagger Toss
{{#motion: direct front }}
40,000 x 3 Daggers
{{{BetaSuper}}}
Gamma.png Fire Bottle Toss
{{#motion: direct tiltdown }}
40,000(bottle) + 20,000(flame)
Flame hits otg
{{{GammaSuper}}}
Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gold Heavenly Slash
{{#motion: direct front }}
110,000
{{{AlphaSuper}}}
Beta.png Gold Dagger Toss
{{#motion: direct front }}
55,000 x 3 Daggers
{{{BetaSuper}}}
Gamma.png Gold Fire Bottle Toss
{{#motion: direct tiltdown }}
40,000(bottle) + 22,000(flame)
Flame hits otg
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
{{#motion: u in the air }}
Standing Light
{{#motion: l }}
30,000
Crouching Light
{{#motion: d + l }}
28,000
low
Standing Medium
{{#motion: m }}
48,000
Crouching Medium
{{#motion: d + m }}
45,000
low
Standing Heavy
{{#motion: h }}
65,000
Crouching Heavy
{{#motion: d + h }}
63,000
low
Joust
{{#motion: f + h }}
70,000
Magic Sword
{{#motion: b + h }}
70,000
chipdamage nocancel
Standing Special
{{#motion: s }}
70,000
launch
Jumping Light
{{#motion: air l }}
30,000
high djcancel
Jumping Medium
{{#motion: air m }}
47,000
high djcancel
Jumping Heavy
{{#motion: air h }}
63,000
high
Jumping Special
{{#motion: air s }}
65,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Daggers
{{#motion: qcf + l }}
40,000 x 3
airok
Lances
{{#motion: qcf + m }}
60,000 x 2
airok
Crossbow
{{#motion: qcf + h }}
50,000 x 2
airok
Fire Bottle
{{#motion: qcb + l }}
Bottle: 40,000 + Flame: 20,000
airok otg
Axe
{{#motion: qcb + m }}
100,000
airok
Scythe
{{#motion: qcb + h }}
50,000 x 2
airok
Shield Deflect
{{#motion: dp + l }}
stagger Counters mid and low-attacks.
Heaven Slash
{{#motion: dp + m }}
90,000
Hell Slash
{{#motion: dp + h }}
104,000
hardknockdown

Gold Armor Special Moves

Name
Command
Damage
Special Properties (glossary)
Gold Daggers
{{#motion: qcf + l }}
55,000 x 3
airok
Gold Lances
{{#motion: qcf + m }}
130,000
airok
Gold Crossbow
{{#motion: qcf + h }}
40,000 x 3
airok , Homing
Gold Fire Bottle
{{#motion: qcb + l }}
Bottle: 40,000 + Flame: 22,000
airok otg
Gold Axe
{{#motion: qcb + m }}
50,000
airok
Gold Scythe
{{#motion: qcb + h }}
20,000 x 4
airok
Gold Heaven Slash
{{#motion: dp + m }}
120,000
Gold Hell Slash
{{#motion: dp + h }}
132,000
hardknockdown

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Goddess Bracelet
{{#motion: qcf + atk + atk}}
20,000 per hit
20 Hits Total
Armor Summon
{{#motion: qcb + atk + atk}}
Gold armor lasts 20 seconds
For the Princess
{{#motion: dp + atk + atk}}
400,000
{{#motion: otg }}

Strategy

Tips and Tricks

  • When Arthur is in Gold Armor, incoming damage is reduced by 20%. When he is nude, incoming damage is increased by 30%.
  • Summon Arthur's Gold Armor, then tag him out. His assist will remain powered up for as long as Arthur is not on point. This is especially good with his Fire Bottle Toss and Dagger Toss assists.
  • Make up for the lack of a dash using Arthur's Joust command normal. This combos into his Special button launcher and nets him some damage.
  • If you end an air combo with S correctly, you can land, throw a Fire Bottle, and super cancel into Goddess Bracelet. The fire will pick them up off the ground and put them into your powerful level 1 super.

Basic Strategy

  • Arthur can link one Goddess Bracelet super into another.

Advanced Strategy