

Iron Man
In a nutshell
Iron Man has an all-around style of play that allows him extreme flexibility. He can keepaway and zone with Unibeams and Repulsar Blasts, or he can use his 8-way air dash to effortlessly rush his opponents down and inflict huge damage. He lacks versatility in either style of play, but the ability to do either more than makes up for it.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Double Jump
{{#motion: u in the air }}
If you've Air Dashed you cannot Double Jump
Air Dash
Any direction in the air + atk + atk
If you've Double Jumped you cannot Air Dash
Standing Light
l
47,000
Crouching Light
d + l
45,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
68,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
chipdamage nocancel
Standing Special
s
80,000
launch
Jumping Light
air l
50,000
high djcancel
Jumping Medium
air m
70,000
high djcancel
Jumping Heavy
air h
80,000
high djcancel
Angled Blast Up
air u + h
80,000
high djcancel
Angled Blast Down
air d + h
80,000
high djcancel
Jumping Special
air s
90,000
high
Special Moves
Unibeam
qcf + atk
81,700 l
113,600 m
122,200 h
113,600 m
122,200 h
airok
Repulsar Blast
qcb + atk
87,700 l
102,300 m
122,600 h
102,300 m
122,600 h
Spread
Repulsar Blast, then qcb + h
Smart Bomb
dp + atk
57,000 l
84,200 m
103,700 h
84,200 m
103,700 h
airok otg
Flight
qcb + s
Lasts 3 seconds
Hyper Moves
Proton Cannon
qcf + atk + atk
276,800
Angle Proton Cannon
dp + atk + atk
276,800
Iron Avenger
qcb + atk + atk
430
invincible
Strategy
Tips and Tricks
- Even though Iron Man's crouching Heavy cannot be cancelled into Specials or Supers, you can assist during this to make it useful.
- Iron Man's Repulsar Blast may seem unsafe, but try using the Spread command after the fourth beam appears to keep it shockingly safe and take his zoning game to a new level.
- Smart Bombs will OTG from surprisingly far, and can be cancelled into a Proton Cannon for healthy damage after an air combo or throw.
- Iron Avenger (Level 3 Super) is insanely fast and completely invincible. Having 3 levels stocked can really limit your opponent's options, as you can stop or punish usually nonpunishable techniques.