

Super Jumping State
There is only one way to enter the Super Jumping State in Marvel Vs. Capcom 3: just Super Jump while in the Grounded State. Just like in Jumping State, you are allowed as many actions in the air as possible during the entire time you are in the air. And since you are in the air a significantly longer time than during a regular Jump, that means you can actually squeeze out quite a few moves. However, there is a limitation on Special Moves: only three are allowed per jump. After performing three, regardless of which Special Moves they are, you can no longer perform a Special Move. For example, Wesker can perform three teleports in the air and Hsien-Ko can perform three Senpu Bu Swings in the air before they can no longer perform them.
Once again, with Double Jumps and Air Dashes, if you perform either of these while in Super Jumping State, you maintain in the Super Jumping State throughout. However, if you are hit while in Super Jumping State and recover in the air, you will have transitioned over to Jumping State.
Strategy Corner
Recovering in air allows Assists!