

Summary
Hyper Combos are high damage and powerful moves that can only be performed if you have the correct amount of Hyper Meter available to you. Most Hyper Combos take only 1 Level of Meter, but most (but not all) characters have Level 3 Hyper Combos that can only be performed with 3 Levels of Meter built up. Just like Special Moves, these require joystick motions to perform but require that you activate it by pressing all three of the main Attack Buttons.
Have Meter, Will Use
Because Hyper Meter builds up so quickly in Marvel Vs. Capcom 3 and because you can hold up to 5 Levels at a time, Hyper Combos play a huge role in the game compared to Super Combos from other Capcom games. They are so readily available that you can use them far more often than other games.
Hyper Combos have a ton of practical applications. Most of the time, they are the best way to end Combos because they do the most damage. Thus, Hyper Combos also do a lot more Chip Damage, so it can be used to finish opponents off with little life left. And lastly, the most practical application of Hyper Combos may be their ability to lead into a Delayed Hyper Combos (see Delayed Hyper Combo section for more details).
PUT SOMETHING ABOUT LEVEL 3 HYPER COMBOS HERE!!!!
Strategy Corner
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