Marvel vs Capcom 3/Hulk

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Hulk

Hulkface.jpg

In a nutshell

Hulk is a brute type character that relies on his armored normals to make his opponents regret pressing buttons. He also has one of the only armored assists in the game in his Anti Air Gamma Charge. This, combined with his diverse set of super moves, make him a great teammate for almost anyone. Hulk's offense may seem unsafe, but when paired with the right assists, he can become an unstoppable armored force. If you like to bully other players and make them afraid to press buttons, give Hulk a try.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gamma Wave
shot front
40,000 per hit
otg
{{{AlphaSuper}}}
Beta.png Gamma Charge Up
direct upward
137,400
armored
{{{BetaSuper}}}
Gamma.png Gamma Charge Front
direct front
137,400
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
85,000
Crouching Light
d + l
58,000
low
Standing Medium
m
90,000
armored
Crouching Medium
d + m
85,000
Standing Heavy
h
120,000
armored groundbounce
Crouching Heavy
d + h
100,000
Standing Special
s
121,000
launch
Jumping Light
air l
60,000
high
Jumping Medium
air m
90,000
high
Jumping Heavy
air h
110,000
high
Jumping Special
air s
130,000
high
groundbounce when not used after launcher

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Wave
Charge b , f + atk
40,000 per hit
otg
Gamma Charge
qcf + atk
135,400 l
171,800 m
204,600 h
   Gamma Charge Press
Gamma Charge, then l
50,000
   Gamma Charge Up
Gamma Charge, then m
50,000
   Gamma Charge Retreat
Gamma Charge, then h
70,000
Gamma Charge Anti Air
dp + atk
135,000 l
171,800 m
204,600 h
   Gamma Charge Pursuit
Gamma Charge, then l m or h
70,000
h version groundbounce
Gamma Toss
hcb + atk
60,000 l
60,000 m
50,000 h
throw
h version, air throw

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Gamma Tsunami
qcf + atk + atk
80,000 per hit
otg
Gamma Quake
dp + atk + atk
35,000 per hit x 10
otg
Gamma Crush
qcb + atk + atk
403,200
startupinv
Does 60,000 on the way up

Strategy

Tips and Tricks

  • Almost anywhere you hit your opponent with a super move, you can DHC into one of Hulk's supers for great damage.
  • Instead of pressing Hard and then Special, which leaves you unsafe, trying pressing Hard and an Assist at the same time. If thinks work out, use the assist to combo into your launcher. If not, you'll be safe enough to cover your assist with something safe and continue making your opponent afraid of your armor.

Basic Strategy

Advanced Strategy