Marvel vs Capcom 3/Captain America

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Captain America

Captamericaface.jpg

In World War II, patriotic solider, Steve Rogers, recipient of the "Super Soldier Serum", became the living symbol of freedom, Captain America. Left for dead while frozen in ice, the star-spangled hero with an indestructible shield awoke years later to continue his never-ending battle for liberty.

In a nutshell

Captain America is a pretty straightforward character. His Shield Slash is strong for keeping away characters without strong projectiles of their own, or sometimes pressuring opponents from mid range. Captain can also use his Charging Star to zip through some projectiles and inflict damage. His Cartwheel can tumble through opponents, causing crossups with the right assists, but is completely vulnerable to all attacks, shots, and throws. He doesn't have a lot of moves or flashy combos. This makes him pretty easy to pick up and play, but limits his versatility. If a simple, brute force character with a few ranged options sounds like it is for you, give the Captain a try.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Shield Slash
{{#motion:shot front }}
50,000 x 2
{{{AlphaSuper}}}
Beta.png Stars & Stripes
{{#motion: direct upwards }}
108,300
{{{BetaSuper}}}
Gamma.png Charging Star
{{#motion: direct front }}
108,000
Can destroy some projectiles
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: }}

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shield Slash
{{#motion: qcf + atk}}
50,000
Stars & Stripes
{{#motion: dp + atk }}
80,000{{#motion:l}}
104,500{{#motion:m}}
135,400{{#motion:h}}
Charging Star
{{#motion: qcb + h }}
100,000{{#motion:l}}
133,000{{#motion:m}}
162,500{{#motion:h}}
Backflip
{{#motion: atk + s }}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Hyper Stars & Stripes
{{#motion: dp + atk + atk}}
290,800
startupinv
Hyper Charging Star
{{#motion: qcb + atk + atk}}
274,100
Has Projectile Destroying Properties
Final Justice
{{#motion: qcf + atk + atk}}
440,000

Strategy

Tips and Tricks

  • Team Hyper Combos with Captain America's Hyper Charging Star the assist position of the team (not on point) hit on the same frame that the THC activates on. This means that they cannot be blocked if the opponent is not already blocking when the Team Hyper Combo is executed. This is insanely powerful.
  • Team Hyper Combos with Captain America's Hyper Charging Star in the point position often leave him free to move long before his teammates are finished performing their super attacks. Cartwheel behind someone and mess with their head.

Basic Strategy

Advanced Strategy