Marvel vs Capcom 3/Amaterasu

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Amaterasu

Amaterasuface.jpg

Amaterasu is a Capcom character hailing from the cult classic hit, Ōkami. The Marvel vs Capcom 3 team has stayed true to her techniques in Ōkami. Implementing many of her weapons, and tools seems to have created an extremely interesting character. The Ōkami version of Amaterasu is the wolf incarnation of the Sun Goddess. She uses her power to restore peace and beauty to the lands.

In a nutshell

To master Amaterasu, you'll need to learn how to use all three different weapon techniques and seamlessly transition to the correct weapon for the situation at hand.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Solar Flare
{{#motion: extra instant }}
Reflects projectiles
{{{AlphaSuper}}}
Beta.png Cold Star
{{#motion: shot tiltdown }}
20,000 per hit
{{{BetaSuper}}}
Gamma.png Bloom
{{#motion: extra instant }}
Grants 25% Hyper Meter
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
30,000
Crouching Light
{{#motion: d + l }}
28,000
low
Standing Medium
{{#motion: m }}
50,000
Crouching Medium
{{#motion: d + m }}
50,000
low
Standing Special
{{#motion: s }}
70,000
Jumping Light
{{#motion: air l }}
35,000
high
Jumping Medium
{{#motion: air m }}
48,000
high
Jumping Special
{{#motion: air s }}
70,000
high
Disc: Standing Heavy
{{#motion: h }}
60,000
jcancel
Disc: Crouching Heavy
{{#motion:d + h }}
60,000
low jcancel
Disc: Disc Combo
{{#motion:f + h , tap H repeatedly }}
60,000 per hit
Disc: Jumping Heavy
{{#motion: air h }}
60,000
high
Sword: Standing Heavy
{{#motion: h }}
80,000
Sword: Crouching Heavy
{{#motion:d + h }}
80,000
low
Sword: Heavy Slash
{{#motion:f + h }}
80,000
Sword: Charged Heavy Slash
{{#motion:f + hold h }}
100,000
stagger Cannot Chain Combo into this move
Sword: Jumping Heavy
{{#motion: air h }}
90,000
high
Sword: Charged Jumping Heavy
{{#motion: air hold h }}
110,000
high chipdamage groundbounce
Sword: Dive
{{#motion: air df + h }}
90,000
chipdamage
Sword: Charged Dive
{{#motion: air df + hold h }}
120,000
chipdamage stagger
Whip: Standing Heavy
{{#motion: h }}
4 Hits for 79,500 total
Whip: Crouching Heavy
{{#motion:d + h }}
4 Hits for 79,500 total
low
Whip: Whip Combo
{{#motion:f + h , tap H repeatedly }}
20 Hits for 163,900 Total
nocancel
Whip: Jumping Heavy
{{#motion: air h }}
4 Hits for 79,500 total
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Head Charge
{{#motion: Air qcf + atk }}
70,000
ground high
Power Slash
{{#motion: qcb + atk }}
80,000
Weapon Change
{{#motion: d , d + atk }}
With Disc
{{#motion: }}
    Solar Flare
{{#motion: dp + atk }}
150,000
{{#motion:l counters high
m counters low
h reflects }}
With Sword
{{#motion: }}
    Thunder Edge
{{#motion: qcf + atk }}
100,000
{{#motion:Hold atk for +50,000 damage}}
    Glaive Chop
{{#motion: Air qcf + s}}
88,600
With Whip
{{#motion: }}
    Cold Star
{{#motion: qcf + atk }}
20,000 per hit
{{#motion:Mash atk for more hits}}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Okami Shuffle
{{#motion: qcf + atk + atk}}
316,500
airok
Value of Mist
{{#motion: qcb + atk + atk}}
airok Slows opponent for 5 seconds
Divine Instruments
{{#motion: dp + atk + atk}}
400,000
instant

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy