Introduction
To come.
Gameplay Overview
To come.
Move List
Normal Moves
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far B far C far D close A close B close C close B A+B c.A c.B c.C c.D c.A+B j.A j.B j.C j.D Command Normal Moves"Super Jump" Special Command MovesThunderbird Slash Super MovesSuper Dong Hwan Kick AttributesTo come. Frame DataTo come. Attack NotesTo come. Bread'n'Butter Combosc.B c.C qcfx2+B qcf+B c.C qcfx+B qcf+D j.qcfx2+A j.qcfx2+A dp+C dp+P (break) qcfx3+C c.B c.C qcfx2+B is where Dong gets all his damage. And the timing takes a a few words of explanation. First learn c.C qcfx2+B. This is best done by buffering qcf before you do the c.C. The input is 2362C36B. The c.B c.C is a link. This is merely a timing thing. You can mash C and get it, but it's integral to learn the timing. Now the hard part. qcf+B is an actual move, this makes it difficult to get the timing to buffer the qcf during the link. Since if you're mashing qcf all the time you'll get a qcf+B or dp+C. Anyways, the way I do it. I to learned c.C qcfx2+B and c.B c.C seperately, then put them together. The timing point is where you stick the first qcf. It needs to be between the B and the C, not before not after that point. You also have to time it fast enough so that the B and C combo. You should be buffering the qcf right after the c.B hits, then wait a millisecond and press c.C such that it combos. Now finish off the input and press B again if it connects. the input looks like this: 2B2362C36B T.O.P. Notes8 frame startup. KDN on hit. -9 on block. 5 hits-21 damage total with TOP 1/3. Overall StrategyTo come. Matchup NotesTo come. Advanced TacticsTo come. Return to The Characters |