Anywhere:
1. Jump C(hold), C, f+A - 30%
2. qcb+D, walk C, f+A - 30%
3. qcb+D, db hcb df+P/K - 35%
4. C(Buffer:hcb+C), db hcb df+P(Buffer:hcb df+P) - 33%
5. Crouch D(early on opponent wakeup), db hcb df+P - 33%
6. AA(Buffer:hcb+Ax2), db hcb df+A(Buffer:df+A) - 30%
Max Mode:
1. Crouch B, Crouch D, (C)qcb+B, d f df+ABCD
Max Mode Activation:
1. Crouch B, Crouch D, BC, C, f+A(5), (C)dp+A, (C)qcf+C, (C)dp+A, (C)dp+C, db hcb df+P (Corner)
2. Crouch B, Crouch D, BC, C, f+A(5), (C)dp+A, (C)dp+C, (C)Crouch D, dp+A, (C)dp+C, db hcb df+P (Corner)
Attack Strings:
1. qcb+D, C, qcf+A
2. D, (C)Crouch D, (C)qcb+B (Maxmode)
3. C, qcb+B, qcf+A
4. CD, crouch D/(qcb+B, qcf+A)
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, jump A, jump C
-CD is cancellable into command moves, specials and DMs
-close D and qcb+D are overheads
-qcf+P and db hcb df+P nullifies projectiles; db hcb df+K nullifies and
shoots through projectiles
-dp+P and qcf+P are supercancellable
Strategies: