Introduction
Ryu is usually considered to be one of the most well-balanced characters in the game. He not only has one of the most effective zoning techniques in the game using his fast Hadokens and invincible-on-startup Shoryukens, but he also has a decent rushdown game with his Overhead, Rushing Fierce, Fake Hadoken shenanigans and quick Hadoken combos and he can also turtle pretty well by pushing attackers out with his reliable anti-air Shoryuken and responding to fireball chip damage with his own Hadoken as well as being able to escape certain traps relatively well with his invincible-on-startup Tatsus. Ryu is considered to be higher in the tiers in HDR when compared to ST where he was usually listed as bottom of top tier. This is probably due to the fact that all of the top tier characters got some nerfs and Ryu received no nerfs and one buff (Fake Hadoken). Ryu is not only the poster-boy of SF, he is also a rock-solid, top tier character in HDR.
Changes From Super Turbo To HD Remix
Fake Hadoken (QCF Short)
It does not build any super meter and it does no damage, but it recovers very quickly for mix ups and shenanigans. It recovers so quickly that it shaves some recovery frames off his sweep (cr Roundhouse). There is never any reason to just do an empty, blocked sweep by itself due to the Fake Hadoken helping Ryu recover faster by cancelling the sweep. It is very effective at baiting jump-ins and other anti-fireball strategies vs non-fireball characters (and fireball characters too). The only downside is that it sometimes interferes with Ryu's Short x 2 Super combos due to being negative-edged, but this has no bearing on players with advanced skills.
Moves List
Standing Normal Attacks
Crouching Normal Attacks
Jumping Normal Attacks
Normal Throws
Command Normal Attacks
Special Attacks
Super Attack
Fake Hadoken (also known as Fake Fireball, FFB)
QCF Short