Super Street Fighter II Turbo HD Remix/E.Honda

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Introduction

Moves List

Changes From Super Turbo To HD Remix

From Sirlin.net:

Better vs. Fireball Characters

   * Jump short has higher priority, can hit sweeps.
   * Floating fierce move (jump straight up + fierce) can be steered farther left/right.
   * Jab torpedo can destroy fireballs!
   * Super now knocks down and juggles.


Worse vs. Non Fireball Characters

   * Strong and fierce versions of hundred hands have much lower priority and all versions do a little less damage.
   * Ochio throw now bounces off the other way, preventing Honda from repeating it in the corner
   * Ochio throw now deals the same dizzy points as other throws rather than twice as much.

Misc

   * Hundred hands easier to execute (now requires 3 presses of a given punch button rather than 4 presses).
   * Jab torpedo travels shorter distance (so it can't hit Sagat's hands after a tiger shot from full screen.)
   * Super travels 10% slower before first hit, but travels faster after first hit.
   * Super can no longer be "stored."
   * Super input window is larger and is a fixed size, rather than random size.


The Basics

Advanced Strategy

Matchups