Anywhere:
1. C/Far C(1), f+B, hcb+A - 25%
2. C, f+A, qcbx2+K - 30%
3. (Crouch B, Crouch A)/C, f+A, hcb+P/K(1), (S)qcbx2+K/(S)qcfx2+P - 33%
Corner:
1. C, f+B, qcbx2+K - 35% (opponent standing)
Max Mode Activation: 1. (Crouch B, Crouch A)/C, f+A, BC, run C, f+A, hcb+P/K(1), (S)qcbx2+AC - 50%
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, close C, far C(1), crouch C, close D(special and DMs only), jump C
-CD is cancellable into specials and DMs
-f+B is an overhead
-df+B is a low sliding attack
-hcb+P/K is supercancellable on the first hit
-dp+B knocks opponent down, dp+D does not (never use it)
Strategies: