Basic Blockstring Relatively safe on block/pushblock Easy
d.2A, 2A, 2A xx 4S
Great for starting Tech Chases or to set up 4S Jab Resets.
Alternative Tech Chase starter Somewhat safe on block/pushblock Easy
d.2A xx 5S
5S can be punishable on hit if the opponent is hit more than once before getting launched.
Crouch Cancel Link Tap 2 after 5A, then let go before 5B to crouch cancel Basic
5A CrC 5B xx 4S
2 frame link that leads to a tech chase or can be followed-up with 6S and dashing jabs in the corner, where it's more useful.
4S Launcher Combo Won't work on Stand OFF Kaks and Vice. Easy
4S > hj.A xx j.S, j.S
4S can lead to okizeme on Stand OFF/Passive Stand opponents. Useful to catch opponents off-guard just outside their range or as a medium range fast punish. Remove a j.S if you want.
Basic BnB Fair damage, leads to okizeme. Easy
d.2A, 2[A] xx 214+]A[, d.5A/2A, (5A/2A)*5, d.j.A (wait for wrap launch) j.S (j.S)
Make sure to hitconfirm into 214+A on reactionas it's punishable on block. Use 2A against Alessi and 5A against Iggy and Pet Shop after wrap connects.
Basic BnB into 236+AA Midscreen only Easy
d.2A 2A 2[A] xx 214+]A[ d.5A/2A (5A/2A)*2 d.j.A (dash to the other side of the screen, wait for wrap launch) 236+AA, d.5A, (wait for last hit) 5A xx 5S
Decent damage at the expense of 1 bar and okizeme
Basic Blockstring Relatively safe on block/pushblock Easy
d.2A, 2A, 2A xx 4S
Great for starting Tech Chases or to set up 4S Jab Resets.
Unscaled Wrap Confirm Midscreen only Basic
d.2[A] xx 214+]A[ (d.5A/2A)*3 hyperjump, backdash, (wait for wrap launch) 236+AA d.5A, (wait) 5A xx 5S
Rubber's dashing attacks don't trigger scaling nor IPS. Great for fast punishes, high risk/high reward on its own otherwise. Avoid using against characters with high defense values or low health as it won't be nearly as effective.