< Tekken 6
Overview
The Bound system enables characters to "slam" their opponent into the ground during a combo, causing them to bounce and become vulnerable to follow-up attacks. This mechanic was designed to increase combo depth and variety, giving players more options for damage and creativity in their offensive game.
How It Works
- A combo typically starts with a launcher (e.g., an uppercut or sweep).
- After several hits in the air, a specific move can trigger a Bound state.
- The opponent will be slammed into the ground and bounce up in a crumpled state.
- Players can then continue the combo, usually for a limited number of hits.