Introduction
Move List
Normal Moves
Special Moves
Special A - Itsumade socchi wo mite yagaru: d.u. attack button
Kenpachi instantaneously flash steps to the enemy.
Special B - Son na ni shi ni takya sou shiro: b.d.f. attack button
Kenpachi charges forward and swipes at the enemy, knocking them backwards.
(Kenpachi cannot be stopped whilst charging, unless thrown)
All versions: 1 hit, 8 damage
Special C - Kudara nee: d.d. attack button
Creates a mirror image of Kenpachi, the enemy cannot see the real Kenpachi until you attack or are damaged.
Special D - Taman nee na: f.d.f. attack button (chargeable by holding the attack button)
Kenpachi powers up, increasing the range of his sword.
Can be stacked upto 5 times for maximum range.
Special E - Jyama ta usero: d.f. attack button
Kenpachi holds his sword out like a spear and charges into the enemy.
Knocks the target into the air at the end.
Light version: 5 hits, 5 damage
Medium version: 10 hits, 10 damage
RF version: 17 hits, 15 damage
Super Moves
Super A - Ko no teido ka yo: d.f.d.f. attack button
Kenpachi powers up, allowing any attacks to combo, for instance, a strong into a light into a strong attack.
Also, for the duration, all of Kenpachi's attacks are treated as Supers and are unable to be cancelled.
Super B - Omae ni nara zenryoku de tatakatte mo yosasou da: f.b.d.f. attack button
A wave of spiritual energy shoots upwards and outwards from Kenpachi.
32 hits, 101 damage