The King of Fighters '95/Andy

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< The King of Fighters '95
Revision as of 02:48, 29 March 2025 by Guruslum (talk | contribs) (→‎Movelist)
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Introduction

Strengths Weaknesses
  • Andy can duckwalk holding Df.png
  • placeholder
Move List Showcase

Movelist

Normals

Close Normals

c5A

cl.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5B

cl.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5C

cl.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5D

cl.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Far Normals

f5A

st.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5B

st.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5C

st.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5D

st.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Crouching Normals

2A

cr.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
2B

cr.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low - - - - - - - - - -
2C

cr.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - None - - - - - - -
2D

cr.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - - - - - - KD - -

Neutral Jumping Normals

j8A

nj.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8B

nj.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8C

nj.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8D

nj.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Diagonal Jump Normals

jA

dj.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jB

dj.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jC

dj.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jD

dj.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Throws

Kakae Kominage (4/6 C or D)

Kakae Kominage
close 4/6 C or D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Special Moves

Shouryu Dan (623P)

Shouryu Dan
623A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Hishou Ken (214P)

Hishou Ken
214A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Zanei Ken ([1]6P

Zanei Ken
[1]6A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Kuuha Dan (19K/16K)

Kuuha Dan
19K or 16K
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B - - 0 - - - - - - - - -
D - - 0 - - - - - - - - -
Geki Heki Hai Sui Shou (214K)

Geki Heki Hai Sui Shou
214B/D
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
D - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -

Super Moves

Chou Reppa Dan ([2]36BD)

Chou Reppa Dan
[2]36B+D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Combos

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Chang
Chin
Choi
Clark
Daimon
Eiji
Heidern
Iori
Joe
Kensou
Kim
King
Kyo
Mai
Omega Rugal
Ralf
Robert
Ryo
Saisyu
Takuma
Terry
Yuri