Dan (SFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 - - -1 +2 10 13 25 50 - HL CSpS -
close MP 8 - - +2 +5 13 16 65 100 - HL SpS -
close HP 9 - - -2 +2 17 21 95 200 - HL SpS -
close LK 5 - - -1 +2 10 13 25 50 - HL SpS -
close MK 8 - - -2 +1 13 16 40*+30 50*+50 - HL SpS* -
close HK 12 - - -2 +2 17 21 100 200 - HL S -
far LP 5 - - -2 +1 13 16 50 50 20 HL CSpS -
far MP 7 - - 0 +3 13 16 70 100 - HL S -
far HP - - - -3 +1 17 21 110 200 - HL - -
far LK 5 - - 0 +3 10 13 35 50 - HL - -
far MK 7 - - -2 +1 13 16 70 100 - HL - -
far HK - - -2 +2 17 21 110 200 - HL - -
crouch LP 4 - - -1 +2 10 13 25 50 HL CPsS -
crouch MP 8 - - -1 +2 13 16 70 100 - HL SpS -
crouch HP 12 - - -5 -2 - - 100 200 - HL SpS -
crouch LK 4 - - 0 +3 10 13 20 50 - L CSpS -
crouch MK 8 - - 0 +3 13 16 65 100 - L SpS -
crouch HK 12 - - -5 - 17 - 100 200 60 L - -
jump up LP - - - - - 8 11 45 50 - H - -
jump up MP - - - - - 11 15 75 100 - H - -
jump up HP - - - - - 15 18 100 200 - H - -
jump up LK - - - - - 8 11 40 50 - H - -
jump up MK - - - - - 11 15 100 200 - H - -
jump up HK - - - - - 15 18 100 200 - H - -
jump toward LP - - - - - 8 11 45 50 - H - -
jump toward MP - - - - - 11 15 75 100 - H - -
jump toward HP - - - - - 15 18 95 200 - H - -
jump toward LK - - - - - 8 11 40 50 - H - -
jump toward MK - - - - - 11 15 70 100 - H - -
jump toward HK - - - - - 15 18 100 200 - H - -
level 1 FA - - - - - 15 15 60 100 - HL - -
level 2 FA - - - - - 21 - 80 150 - HL - -
level 3 FA - - - - - - - 140 200 - - - -
LP+LK 3 2 20 - - - - 120 80 40 0.9 - -
B+LP+LK 3 2 20 - - - - 130 120 40 0.9 - -
Yoga Fire LP 14 95 48 -8 -4 18 22 50 50 20/20 HL S -
Yoga Fire MP 14 57 48 -8 - 18 - 70 100 20/20 HL S -
Yoga Fire HP 14 43 48 -8 - 18 - 80 100 20/20 HL S -
Yoga Fire EX 14 95 50 -7 -4 13 16 50*50 50*50 0/0 HL S -
Yoga Flame LP 15 23 22 -6 - 20 - 80 100 30/30 HL S -
Yoga Flame MP 17 27 16 -1 - 20 - 90 100 30/30 HL S -
Yoga Flame HP 34 32 13 +2 - 20 - 100 100 30/30 HL S -
Yoga Flame EX 17 32 16 -1 - 20 - 80*80 100*100 0/0 HL S -
Yoga Blast LK 11 20 45 - - - - 80 100 30/40 - S -
Yoga Blast MK 15 20 36 - - - - 90 100 30/40 - S -
Yoga Blast HK 30 20 22 - - - - 100 100 30/40 - S -
Yoga Blast EX 5 17 30 - - - - 50*50 100*100 0/0 - S -
Teleport PPP - - 48 - - - - - - - - - -
Teleport KKK - - 30 - - - - - - - - - -
Super Combo LP 1+3 14 21 -5 - 20 - 70x5 0 0/0 HL - -
Super Combo MP 1+3 23 21 -9 - 20 - 70x5 0 0/0 HL - -
Super Combo HP 1+3 47 21 -17 - 20 - 70x5 0 0/0 HL - -
Ultra Combo 1+11 142 25 +44 - 17 - 40x5 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth