Dhalsim (SFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
stand LP 4 1 12 -2 +1 10 13 30 50 20 HL SpS -
stand MP 10 3 14 -3 0 13 16 50 80 40 HL - -
stand HP 10 6 16 -4 0 17 21 80 140 60 HL -
stand LK 7 4 8 -1 +2 10 13 30 50 20 HL - -
stand MK 9 3 14 -3 0 13 16 60 100 40 HL - -
stand HK 13 4 16 -2 +2 17 21 90 160 60 HL - -
B+LP 14 2(1)2 11 -2 +1 13 16 50 50 20 H - -
B+MP 6 6 11 -3 0 13 16 70 100 40 HL SpS -
B+HP 7 3*3 17 -2 +2 17 20*21 70*50 100*100 60*20 HL SpS*- -
B+LK 3 4 8 -1 +2 10 13 40 50 20 HL SpS -
B+MK 5 4 12 -2 +1 13 16 70 100 40 HL SpS -
B+HK 6 5 15 -2 +2 17 21 110 200 60 HL - -
D or DF+LP 9 4 11 -4 -1 10 13 15 25 20 L - -
D or DF+MP 12 3 16 -5 -2 13 16 50 60 40 L - -
D or DF+HP 14 3 21 -6 -2 17 21 70 100 60 L - -
D or DF+LK 3 8 12 -9 -6 10 13 30 50 20 L SpS -
D or DF+MK 6 11 11 -8 -5 13 16 70 100 40 L - -
D or DF+HK 10 12 24 -18 - 17 - 100 200 60 L - -
DB+LP 4 3 8 0 +3 10 13 20 50 20 HL SpS -
DB+MP 6 4 8 +2 +5 13 16 70 100 40 HL SpS -
DB+HP 7 5 10 +3 +7 17 21 80 150 60 HL - -
DB+LK 5 6 7 -2 +1 10 13 30 50 20 L SpS -
DB+MK 6 5 11 -2 +1 13 16 60 100 40 L SpS -
DB+HK 12 3 20 -5 - 17 - 100 200 60 L - -
jump LP 7 9 - - - 8 11 20 25 20 H - -
jump MP 8 4 - - - 11 15 60 140 40 H - -
jump HP 9 4 - - - 15 18 70 140 60 H - -
jump LK 10 5 - - - 8 11 30 25 20 H - -
jump MK 12 3 - - - 11 15 50 120 40 H - -
jump HK 10 6 - - - 15 18 90 160 60 H - -
jump B+LP 6 7 - - - 8 11 20 25 20 H - -
jump B+MP 6 8 - - - 11 15 40 50 40 H - -
jump B+HP 6 8 - - - 15 18 70 100 60 H - -
jump B+LK 6 9 - - - 8 11 40 25 20 H - -
jump B+MK 8 7 - - - 11 15 60 50 40 H - -
jump B+HK 7 6 - - - 15 18 100 150 60 H - -
D+K (air) 12 ??? 8 - - 11 15 60 50 20 HL - -
D+P (air) 13 ??? 8 - - 15 18 80 100 60 HL - -
Yoga Tower - - 120 - - - - - - - - ??? -
level1 FA 20 3 34 -21 -21 15 15 50 100 20 HL - -
level2 FA 17+13 3 34 -15 - 21 - 70 150 40 HL - -
level3 FA 58 2 28 - - - - 100 200 60 - - -
F+LP+LK 3 2 20 - - - - 120 80 40 0.9 - -
B+LP+LK 3 2 20 - - - - 120 80 40 0.9 - -
Yoga Fire LP 14 95 48 -8 -4 18 22 50 50 20/20 HL S -
Yoga Fire MP 14 57 48 -8 - 18 - 70 100 20/20 HL S -
Yoga Fire HP 14 43 48 -8 - 18 - 80 100 20/20 HL S -
Yoga Fire EX 14 95 50 -7 -4 13 16 50*50 50*50 0/0 HL S -
Yoga Flame LP 15 23 22 -6 - 20 - 80 100 30/30 HL S -
Yoga Flame MP 17 27 16 -1 - 20 - 90 100 30/30 HL S -
Yoga Flame HP 34 32 13 +2 - 20 - 100 100 30/30 HL S -
Yoga Flame EX 17 32 16 -1 - 20 - 80*80 100*100 0/0 HL S -
Yoga Blast LK 11 20 45 - - - - 80 100 30/40 - S -
Yoga Blast MK 15 20 36 - - - - 90 100 30/40 - S -
Yoga Blast HK 30 20 22 - - - - 100 100 30/40 - S -
Yoga Blast EX 5 17 30 - - - - 50*50 100*100 0/0 - S -
Teleport PPP - - 48 - - - - - - - - - -
Teleport KKK - - 30 - - - - - - - - - -
Super Combo LP 1+3 14 21 -5 - 20 - 70x5 0 0/0 HL - -
Super Combo MP 1+3 23 21 -9 - 20 - 70x5 0 0/0 HL - -
Super Combo HP 1+3 47 21 -17 - 20 - 70x5 0 0/0 HL - -
Ultra Combo 1+11 142 25 +44 - 17 - 40x5 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth