Introduction
The World's Greatest Superhero
"Homelander is the most powerful being on the planet and the leader of The Seven, the elite superhero team owned and managed by Vought International. In a world where “Supes” are made, he's the strongest of them all. He can fly, has super strength, and can laser enemies with his eyes. Homelander presents himself as the ultimate patriot and protector, but don't let his movie star good looks or high approval rating fool you. He is a murderous, narcissistic sociopath with an insatiable need for validation, love, and power. Homelander's destruction of enemies and lust for power does not end with his world. Challengers from other realms will face his wrath."
Homelander is a high-flying Rushdown/Stance “superhero” with Mixup and Zoning capabilities defined by cancelling various movements/attacks into his airborne Flight stance (Up + Flip Stance) to instantly access all aerial options, as well as firing airborne and grounded fullscreen projectile beams; he has disjointed laser normals in place of some kick attacks (D4/B4/F4) to complement his High/Mid projectiles. BF2 Command Dash can be performed both grounded and while in air/Flight, with follow-up options such as his High Command Grab (BF22) which can quickly tick-throw an unprepared stand-blocking opponent up-close after his crouching pokes, F4, and B14. Although his crouching kicks are his only grounded Low attacks, he has Instant Overhead mix by cancelling any normal/string that allows it into Flight leaving him airborne at the proper height to connect follow-up jump normals in a kombo or blockstring (i.e. j1/j4). He also has access to a Low DB4 while in air/Flight that can be delayed and/or cancelled; in addition to meterless juggle conversions with Kameos, this move can be enhanced on reaction before the falling attack animation to come out in 6f and instantly launch the opponent for a bar of meter.
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