Version | [[Street Fighter 6/Version/1.09|1.09]] |
---|---|
Game Version | 1.09 |
date | February 5, 2025 |
Summary | Mai release. Minor bug fixes. |
Links | [https://www.streetfighter.com/6/buckler/battle_change/20250205 Patch Notes] |
Universal Changes
- Perfect Parry vs. Multi-hit Attacks: re-applied a fix that prevents later hits of a multi-hit move from being canceled after a Perfect Parry. This particularly effects Drive Impact punishes against moves like M. Bison's OD Psycho Crusher and Lily's Windclad OD Condor Spire.
Character Adjustments
Akuma
- Forward Ashura Senku (6KKK) - expanded throw hurtbox backwards to make it harder to avoid throws when passing through opponent
Blanka
- Drive Reversal - no longer moves backward on the first frame
Cammy
- SA2 - fixed issue where move would not KO the opponent when trading hits
Chun-Li
- 2LK - fixed issue where move could not be canceled into a special when parried by the opponent
- Tenku Kick (Stance HK) - fixed issue where Modern control version had a different jump cancel timing on hit
Dee Jay
- Threebeat Combo (5LP~MK~MK) - second attack can now come out while holding a downward direction
Ed
- Lv.1 5[HP] - fixed issue where opponents could not move backwards after being hit late during this move's active frames
Kimberly
- Drive Reversal - no longer moves backward on the first frame
- SA1/SA2 - fixed issue where move would not KO the opponent when trading hits
M. Bison
- Drive Impact - forward movement now begins on frame 2 instead of frame 13
- Hitbox, hurtbox, armor box, and collision box adjusted to keep overall range and properties similar to before
Manon
- OD Rond-point (236KK) - fixed issue where move could not be canceled into a Super Art when parried by the opponent
Marisa
- OD Dimachaerus (214PP) - Super Art cancel buffer window shifted forward from frame 2 -> frame 10
- Less likely to get accidental SA2 cancel when inputting 6P follow-up
Rashid
- SA1 - fixed issue where move would not KO the opponent when trading hits, and would have much shorter knockdown advantage
Terry
- Adjusted walk animation so that the central axis of the character more closely matches their position (purely a visual change)
Zangief
- Fixed issue where first frame of Back Walk during Burnout caused forward movement