Intermediate Combos Stand OFF Intermediate
Heavily features 663A 5A and other tight links. Not everything is necessary, but most are nearly vital for higher level Alessi gameplay.
Combo | Note |
---|---|
...663A, 5A, 5C xx 41236+C (mash)... | 663A 5A is a 1-frame link and your most important conversion. Not necessary at a starting level, but do try to get some practice in. |
...663A, 5A, 663A, 5A, 663A... (loop) | Not recommended to do many times, unless between tandem cooldowns or to build meter to confirm into CC. |
...2B, 663A, 5A, 5C xx 41236+C (mash)... | Just to show 2B can be converted off of. |
663C, 663A, 5A, S+5C xx s.63214+C... | s.63214X outside of CC does not give guaranteed Alessi Mode combos, or even a single hit depending on the opponent. Useful in the corner, or if the opponent has a bad child mode. |
663C, 663A, 5A, 5C xx 41236+C (mash)... | Your most used combo starter and whiff punish. Can be confirmed into 5C, 2C, and much more. |
663C, 663A, 5C xx 41236+C (mash)... | 663A 5C is also a 1-frame link, same as 663A 5A. Used in the Hol grab punish on late techs and if 663A connects a bit too far. |
663C, 663A, 5C xx 236+AA | Your only methods to combo into a super outside of CC's. Good enough frame advantage. Instantly cancel 236+AA to combo it. Usually it's better to cancel into 214S however. |
Intermediate Combos Stand ON Intermediate
Combo | Note |
---|---|
...s.66C (closest possible connect) [AB], cl.s.5C xx ]AB[ xx 214+S... | Your most damaging combo starter. Only possible from the left side. |
...j.s.A/B/C [AB], cl.s.5c xx ]AB[ xx 214+S... | Useful for big guaranteed punishes in s.On. j.s.B is the most consistent starter. |