Pokes into 236X Unrewarding, but consistent Basic
(5A), 5B/2B xx 236B/C
Extremely basic, but sometimes it's all you've got. Note that while it's usually better to cancel into 236C, it might fail to connect at ranges where 236B will, but that move also whiffs on crouching characters so confirm accordingly. When in doubt, use the crouching variant as it might hit them while they're trying to stand block.
Truck Confirms 1 bar for good damage and a knockdown Basic
(d.)5A/2A xx 270X
Balances relative consistency with moderate reward. While it costs a bar, Boingo usually builds more than enough meter to be liberal with its use. This combo deals decent damage, turns off your opponent's Stand due to using a grab, always causes a knockdown and can start from a variety of situations. This'll also be your primary punish option due to d.5A's speed.
- It's important to mention that as good as this combo is, it'll fail to connect on characters with throw invincibility. This usually comes into play when trying to combo into it after a wakeup meaty, when catching a landing or when hitting someone out of prejump.
Okizeme
Meaty 4C Works off of most knockdowns, mediocre followup pressure Basic
Okizeme (meaty) 4C ~ 270X/236BC
Not your best setup on wakeup, but sometimes this is all you can get. Because throw invulnerability on wakeup doesn't go away if you're hit meaty, hitting 4C won't allow you to combo into Truck, but will let you combo into 236BC. However, due to Truck's unique ability to grab opponents out of blockstun this setup will let you grab them meaty, potentially repeating the situation.
- The 270X version beats simple blocking, but can leave Boingo punishable when Guard Canceled.
Crossup 5S 50/50 Highly character specific timing-based ambiguous left/right Intermediate
Okizeme (meaty) 5S(416), (d.)5C
Doesn't work on everyone, but extremely useful on those it does work on. The S-Bullet hitting sameside or crossup depends on timing: generally, a short delay before the 5S will make it hit sameside.
- The crossup only works when standing next to the opponent at point-blank range.