User:Zeta

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Revision as of 14:05, 28 January 2025 by Zeta (talk | contribs)

Pokes into 236X Unrewarding, but consistent Basic

(5A), 5B/2B xx 236B/C
Extremely basic, but sometimes it's all you've got. Note that while it's usually better to cancel into 236C, it might fail to connect at ranges where 236B will, but that move also whiffs on crouching characters so confirm accordingly. When in doubt, use the crouching variant as it might hit them while they're trying to stand block.


Truck Confirms Rewarding, but inconsistent Basic

(d.)5A/2A xx 270X
Balances relative consistency with moderate reward. While it costs a bar, Boingo usually builds more than enough meter to be liberal with its use. This combo deals decent damage, turns off your opponent's Stand due to using a grab, always causes a knockdown and can start from a variety of situations. This'll also be your primary punish option due to d.5A's speed.
  • It's important to mention that as good as this combo is, it'll fail to connect on characters with throw invincibility. This usually comes into play when trying to combo into it after a wakeup meaty, when catching a landing or when hitting someone out of prejump.