Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | - | |||||||||||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | |||||||||||||||||||||||
Your main Stand Off hitconfirm.
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Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | 3 (1) 8 | 13 | 7x2 | 5, 7 | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Mid | -1 | -1 | -7 | SP, SU, TA, 236S | ||||||||||||||
Extremely good hitbox anti-air, with a bit of disjoint as frosting on the cake
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623A | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until hits ceiling (Bullet) Until hits ground (Glass) |
32 Total | - | - | |||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||
Mid (Bullet) High (Glass) |
varies | varies | varies | - | |||||||||||||
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623B/C | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||
12 | Until hits ceiling (Bullet) Until hits ground (Glass) |
33 Total | - | - | |||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||
Mid (Bullet) High (Glass) |
- | A lot | A lot | - | |||||||||||||
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j.623X | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||
6 | Until hits ceiling (Bullet) Until hits ground (Glass) |
Until landing | - | - | |||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||
Mid (Bullet) High (Glass) |
A lot | A lot | A lot | - |
Invulnerability | Triggers IPS | Triggers scaling | Meter on whiff | Meter on hit |
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- | - | - | - | - |