Marvel VS Capcom: Infinite/Zero/Combos

From SuperCombo Wiki
< Marvel VS Capcom: Infinite‎ | Zero
Revision as of 01:51, 24 December 2024 by The Notorious W.H.I.F.F. (talk | contribs) (fixed 2nd combo yt link)

Beginner Combos


Combos One Star.png
Basic, simple combos with few requirements or restrictions.
  • Work on all or nearly all characters.
  • Require little to no resources (Meter, Assists, Character Specific Stocks).
  • Need minimal adjustments for positioning or starter.
All Bread, No Butter.gotta start somewhere ig
Very Easy
Damage: ~3024 (0 bars)
Meter Gain: Builds ~0.65 bar
5/2LP, 5LK, 5HP, 5HK, 6HP, 2HP, j.LP, j.LP, j.LK, j.HP, j.HK

Beginner-friendly Zero combo that works anywhere and ends in a soft knockdown.

Hyper-Cancel CultureSHIPPU, JINRAI!!!
Easy - Medium
Damage: ~4956-5213 (1 bar)
Meter Gain: Builds ~0.85 bar
[5/2LP], 5LK, 5HP, 5HK, 6HP, ]22HP[, 6HP, 2HP, j.LP, j.LP, j.LK, j.HP, j.HK, 22LP cancel, 22LP+HP

A slightly more advanced combo that takes advantage of Zero's Hyouretsuzan, releasing buster charge after Ryuenjin leaves the opponent in soft knockdown, allowing Zero to OTG with Shippuuga and convert into a hyper-combo ender.