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{{FP Overview |intro=xE-Warachia Melty Blood/MBAACC

 is an unplayable Boss Character version of xC-Warachia Melty Blood/MBAACC which boasts significantly improved framedata, an invincible backdash, absurd disjoint + damage output, but no air specials apart from j.421x.

|pros=

  • PLACEHOLDER:

|cons=

  • PLACEHOLDER:

|border=no|tablewidth=102 |flex_header=(Eclipse Moon) Night of Wallachia |flex_data=File:MBAACC Warachia Portrait.webp


Normal Combos

Refer to Starters and Enders when performing these combos.


Move Descriptions

Template:AttackData-MB/Infobox

Normal Moves

Standing Normals

5A
Net Health: CURRENTLY UNKNOWN
Wakeup Timings: CURRENTLY UNKNOWN(Prone)
CURRENTLY UNKNOWN(Supine)
Dash Startup: CURRENTLY UNKNOWN
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
5B
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
5C

{{MoveData |image=MBCWarachia5C.png |image2=MBCWarachia5XC.png |caption= |name=5C |linkname=5C |input=5[C] |data= |- style="line-height:1em" ! style="min-width:70px; border-bottom:solid 3px #aaa;" rowspan=4 | 5C ! colspan=2 | Damage ! style="width:16.6%" | Red Damage ! style="width:16.6%" | Proration ! style="width:16.6%" | Cancel ! style="width:16.7%" | Guard |- | colspan=2 | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | First Active ! style="width:16.6%" | Active ! Recovery ! Frame Adv ! Circuit ! Invuln |- style="border-bottom:solid 3px #aaa" | - | - | - | - | - | - |-

|- }}


Crouching Normals

2A
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

A somewhat long 2A poke. It's one of the slowest in the game. Needless to say, you don't want to mash out with this move often. Hits low.

2B
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - Clash 8-13
2C

{{MoveData |image=MBCWarachia2C.png |image2=MBCWarachia2XC.png |caption= |name=2C |linkname=2C |input=2[C] |data= |- style="line-height:1em" ! style="min-width:70px; border-bottom:solid 3px #aaa;" rowspan=4 | 2C ! colspan=2 | Damage ! style="width:16.6%" | Red Damage ! style="width:16.6%" | Proration ! style="width:16.6%" | Cancel ! style="width:16.7%" | Guard |- | colspan=2 | - | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | First Active ! style="width:16.6%" | Active ! Recovery ! Frame Adv ! Circuit ! Invuln |- style="border-bottom:solid 3px #aaa" | - | - | - | - | - | - |-

|- }}


Aerial Normals

j.A
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
j.B
Damage Red Damage Proration Cancel Guard
600, 400 (967) (473) 95%*2 (M) N, SP, EX, J HA
First Active Active Recovery Frame Adv Circuit Invuln
9 10 - - 6.0%*2 (12.0%) -
j.C
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -


Command Normals

6C
6C
6[C]
MBCWarachia6C.png
MBCWarachia6XC.png
6[C] Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
j.2C
j.2C
MBCWarachiaj2C.png
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -


Universal Mechanics

Ground Throw
Ground Throw
6/4A+D
MBCWarachiaThrow.png
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
Air Throw
Air Throw
j.6/4A+D
MBCWarachiaThrowAir.png
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
Shield Bunker
Shield Bunker
214D in neutral or blockstun
MBCWarachia214D.png
Bunker Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - 0.0%
(-50.0% in blockstun)
-
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
Heat
Heat
A+B+C
MBCWarachiaHeat.png
Damage Red Damage Proration Cancel Guard
100 0 100% - U
First Active Active Recovery Frame Adv Circuit Invuln
21 8 25 - -100.0% (min) Full 1-28

This is the largest Heat hitbox in the game, though most of that reach is behind him. Tied for second longest Heat startup with V.Sion and Aoko.

Circuit Spark
Circuit Spark
A+B+C during hitstun/blockstun at MAX
MBCWarachiaCSpark.png
Ground Damage Red Damage Proration Cancel Guard
100 0 100% - U
First Active Active Recovery Frame Adv Circuit Invuln
11 10 20 - removes all Full 1-39
Air Damage Red Damage Proration Cancel Guard
100 0 100% - U
First Active Active Recovery Frame Adv Circuit Invuln
12 10 15 - removes all Strike 1-30

Universal burst mechanic. Unlike Crescent/Full Heat activation, the hitbox and frame data doesn't vary between characters. However, you can be thrown out of this move if you input it in the air.


Special Moves

Grounded Specials

236X
Bad News (Lie)
236A/B/C
MBCWarachia236A.png
MBCWarachia236B.png
MBCWarachia236C.png
A Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
B Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
EX Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
623X
Bad News (Malice)
623A/B/C
MBCWarachia623A.png
MBCWarachia623B.png
MBCWarachia623C.png
A Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
B Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
EX Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
214X
Replicant Coordinator (Id)
214A/B/C (No EX)
MBCWarachia214A.png
MBCWarachia214B.png
MBCWarachia214C.png
A Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

Summons Akiha to do her 623B. Hits high and ground bounces on hit.

B Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
(Nanaya) Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

Summons Nanaya to do his 214B. Useful as a zoning tool and for summon mixup.

C Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
(Nero) Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

Summons Nero to do a one hit version of his 63214C. Useful as a summon mixup.

421X
Creature Channel (S)
421A/B/C (No EX)
MBCWarachia421ABC.png
A Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - invuln= - -

A teleport with little usage. Should not really be used at all, except in a few mixups. Unlike the playable waras, this teleport doesn't teleport you back, instead you teleport onto the same spot you stood.

As of ds Code, this now teleports slightly backwards. Has shortest ar.

B Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

Teleports a little forward.

C Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

Teleports far forward. Longest recovery.

22X
Fumble Code (Apothesis)
22A/[A]/B/[B]/C
MBCWarachia22AB.png
Invite Hell
MBCWarachia22XAB.png
MBCWarachia22C.png
A Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
[A] Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

A version summons a tornado right in front of you. The charged version goes ahead a little further.

B Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
[B] Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

B version summons a tornado a little further than 22[A]. 22[B] hits even further out. Can be used as a combo tool after 5[C]. 9 hits. Hits mid.

EX Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -

Aerial Specials

j.421X
Creature Channel (No Id)
(Ex: Creature Channel (Gestalt))

j.421A/[A]/B/[B]/C
MBCWarachiaj421AB.png
MBCWarachiaj421C.png
A
/ [A]
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- PLACEHOLDER - - - PLACEHOLDER
B
/ [B]
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
  • EX is used as a ender in combos; A/B versions should never be used except to kill.

Combo enders. If you do this move by accident and they block it, hold the button after doing it, you will appear at the same horizontal position as you started from instead of directly in front of your opponent. If you combo into it w/o killing someone, you are minus but not punishable unless only some hits connect, your back is to the corner, or you do the held version which has more recovery. Hits mid.

Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- PLACEHOLDER - - -100% Full 11-X

Untechable knockdown, fantastic ender that gives you meaty and in certain cases, even lets you OTG them!



Arc Drive

Night on the Blood Liar (Unzanity)
41236C during Max/Heat
MBCWarachiaAD.png
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - removes all -

One of the more useful arc drives in the game. It is a multi-hitting tornado that ends in a large untechable knockdown that gives you time to setup j.214c/heat > 214b/etc. It has full invincibility from start to finish and is great for punishing moves full screen. Is unsafe on block, but it is hard to punish fullscreen.


Another Arc Drive

Night on the Blood Liar (Inzanity)
41236C during Blood Heat
MBCWarachiaAAD.png
Damage Red Damage Proration Cancel Guard
PLACEHOLDER, PLACEHOLDER, PLACEHOLDER, PLACEHOLDER, PLACEHOLDER, PLACEHOLDER (PLACEHOLDER) PLACEHOLDER, PLACEHOLDER, PLACEHOLDER, PLACEHOLDER, PLACEHOLDER, PLACEHOLDER (PLACEHOLDER) PLACEHOLDER, PLACEHOLDER, PLACEHOLDER,
PLACEHOLDER, PLACEHOLDER, PLACEHOLDER
- -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - removes all -

Similar to the above, adds various 214X style summons for more damage if this hits on the ground. If the opponent is already airborne, these will whiff and the resulting damage will be less than normal Arc Drive.

Last Arc

Night Ruler the Blood Dealer
Grounded EX Shield during Blood Heat
MBCWarachiaLA.png
MBCWarachiaLA2.png
Damage Red Damage Proration Cancel Guard
- - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - removes all -


Template:Navbox-MBAACC