Fighting Layer/Controls

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< Fighting Layer
Revision as of 13:06, 4 October 2024 by TheLettuceClub (talk | contribs) (Created a proper controls page, shamelessly copied from MVC2)
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Notation

7.gif 8.gif 9.gif
4.gif 6.gif
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 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Controls

Most Fighting Layer moves and combo sequences are a bit older and thus notated with a combination of button letters and abbreviated motions, known as Standard Notation. However, as this wiki is updated, much of the notation will change to Numerical Notation.

First of all, the game has 6 attack buttons: LP, MP, HP, LK, MK, HK.

Button Notation
Lp.png - Light punch
Mp.png - Medium punch
Hp.png - Heavy punch
Lk.png - Light kick
Mk.png - Medium kick
Hk.png - Heavy kick
P.png - Any punch
K.png - Any kick

Common special move inputs

Not an exhaustive list, there's a good bit more than this. charge back-forwards, charge down-up, backwards DP, etc. even weird ones like LK+HP! Qcf.png - quarter circle forward - 236: down > down-forward > forward

Qcb.png - quarter circle back - 214 : down > down-back > back

Hcf.png - half circle forward - 41236 : back > down-back > down > down-forward > forward

Hcb.png - half circle back - 63214 : forward > down-forward > down > down-back > back

Dp.png - dragon punch - 623 : forward > down > down-forward