-Dash 2 > 5
, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.)
-Dash hcb + , dash c.2
> 5
xx SJ, j.
> j.
> j.
> j.
> j.
-Dash hcb + xx 236+PP (hold up to steer super correctly.)
-c.6, dash c.2
> 5
xx SJ, j.
> j.
> j.
> j.
> j.
> j.
> j.2+
> j.2+
-236+, dash(x2) 5
> 5
> 5
xx hcb +
xx 236+PP
-j., dash 3
xx SJ, j.
> j.
> j.
> j.
, j.6+
-j.2 > j.
, dash c.5
> c.5
xx SJ, j.
> j.
> j.
> j.
> j.
/
-j.2 > j.
> j.
, c.2
> 2
> 2
xx 236+PP
-c.2 links into:
- f.5
- f.5
--f.5 has more range but a tighter link window, f.5
is stubbier but a more lenient link window.
-Dash, c.2 > c.2
, f.5
> 5
> 5
-Dash, c.2 > c.2
, f.5
> 5
> 5
--c.5 links into:
- c.5
up to 2 times
- far 5
-c.5(x3), f.5
> c.
, (OTG) c.2
> 5
x SJ...
--c.5 links into
- c.5
-c.5, 5
xx SJ, j.
> j.
> j.
--j.c. links into:
- j.
- j.
can link into itself
-3 x SJ, j.
> j.c.
x AD8, j.
> j.
> j.
, j.
(while falling)
--j. links into:
- j.
-2 > 5
x SJ, j.
> j.
, j.
> hold 7 + j.f.
> j.
> j.
(far normals should account for backwards drift)
--Fly Combos
-Dhalsim can use his flight mode and links together to extend combos and maximize damage.
-c.2 > c.5
x SJ, j.
X Fly, j.
> j.
> j.
, j.
x Fly, j.
> j.
, j.
> j.
> j.
xx Fly, j.
> j.
> j.