Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
*1 (all dash punches): startup changes according to distance; brackets are startup when sticking close; charge time 55
*2 (ex dash punches): 1 ~ end of active frames has armor
*3 (all turn punches): 1 ~ 18 invincible to strikes; armor breaks
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 4 | 2 | 7 | +2 | +5 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
close MP | 6 | 4 | 12 | -2 | +1 | 13 | 16 | 80 | 100 | 40 | HL | S | - |
close HP | 5 | 5 | 16 | -3 | +2 | 17 | 22 | 120 | 200 | 60 | HL | S | stands opponent up |
close LK | 3 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | CSpS | - |
close MK | 5 | 4 | 13 | -3 | 0 | 13 | 16 | 90 | 100 | 40 | HL | SpS | - |
close HK | 7 | 2 | 13 | +3 | +7 | 17 | 21 | 100 | 300 | 60 | HL | S | - |
far LP | 4 | 2 | 4 | +5 | +8 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
far MP | 7 | 2 | 16 | -4 | -1 | 13 | 16 | 90 | 100 | 40 | HL | S | - |
far HP | 9 | 4 | 21 | -7 | -3 | 17 | 21 | 100 | 200 | 60 | HL | - | - |
far LK | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 40 | 50 | 20 | HL | CS | - |
far MK | 9 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | S | - |
far HK | 8 | 2 | 20 | -4 | 0 | 17 | 21 | 110 | 200 | 60 | HL | - | - |
crouch LP | 3 | 2 | 5 | +4 | +7 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
crouch MP | 7 | 4 | 12 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
crouch HP | 7 | 5 | 21 | -8 | -3 | 17 | 22 | 110 | 200 | 60 | HL | S | stands opp up |
crouch LK | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | L | SpS | - |
crouch MK | 8 | 2 | 8 | +4 | +7 | 13 | 16 | 70 | 100 | 40 | L | S | - |
crouch HK | 8 | 2 | 22 | -6 | - | 17 | - | 90 | 120 | 60 | L | S | opp cant quick rise |
jump up LP | 5 | 2 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MP | 5 | 4 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | - |
jump up HP | 5 | 9 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump up LK | 5 | 3 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MK | 6 | 2 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HK | 5 | 2 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump forward LP | 4 | 3 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MP | 7 | 3 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump forward HP | 6 | 7 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump forward LK | 5 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MK | 7 | 2 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump forward HK | 8 | 6 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
Focus Level 1 | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 90 | 100 | 20 | HL | - | - |
Focus Level 2 | 17+12 | 2 | 35 | -15 | - | 21 | - | 120 | 150 | 40 | HL | - | - |
Focus Level 3 | 65 | 2 | 35 | - | - | - | - | 170 | 200 | 60 | - | - | - |
Head Bomber: neutral or f+LP+LK | 3 | 2 | 20 | - | - | - | - | 140 | 160 | 40 | 0.9 | - | recovers 66f before opp |
Reverse Break: b+LP+LK | 3 | 2 | 20 | - | - | - | - | 140 | 140 | 0 | 0.9 | - | recovers 56f before opp |
LP Dash Straight: charge b(55f),f+LP | 13[4] | 7 | 17 | -3 | -2 | 20 | 21 | 100 | 100 | 20/30 | HL | S | *1, stands opp up |
MP Dash Straight: charge b(55f),f+MP | 22[7] | 6 | 19 | -6 | -1 | 18 | 23 | 110 | 150 | 20/30 | HL | S | *1, stands opp up |
HP Dash Straight: charge b(55f),f+HP | 35[7] | 6 | 20 | -8 | -1 | 17 | 24 | 120 | 200 | 20/30 | HL | S | *1, stands opp up |
EX Dash Straight: charge b(55f),f+PP | 35[7] | 6 | 17 | -2 | +2 | 20 | 24 | 120 | 200 | 0/0 | HL | S | *1,*2, stands opp up |
LK Dash Upper: charge b(55f),f+LK | 14[5] | 4 | 20 | -3 | -1 | 20 | 22 | 100 | 100 | 20/30 | HL | S | *1, whiffs crouching opp |
MK Dash Upper: charge b(55f),f+MK | 22[7] | 4 | 20 | -5 | +1 | 18 | 24 | 110 | 150 | 20/30 | HL | S | *1, whiffs crouching opp |
HK Dash Upper: charge b(55f),f+HK | 35[7] | 4 | 21 | -7 | +1 | 17 | 25 | 120 | 200 | 20/30 | HL | S | *1, whiffs crouching opp |
EX Dash Upper: charge b(55f),f+PP | 35[7] | 4 | 18 | -1 | +4 | 20 | 25 | 120 | 200 | 0/0 | HL | S | *1,*2, whiffs crouching opp |
LP Dash Ground Straight: charge b(55f),df+LP | 22[13] | 8 | 21 | -8 | - | 20 | - | 90 | 100 | 20/30 | L | S | *1, opp cant quick rise |
MP Dash Ground Straight: charge b(55f),df+MP | 29[14] | 8 | 21 | -10 | - | 18 | - | 100 | 150 | 20/30 | L | S | *1, opp cant quick rise |
HP Dash Ground Straight: charge b(55f),df+HP | 42[14] | 8 | 21 | -11 | - | 17 | - | 110 | 200 | 20/30 | L | S | *1, opp cant quick rise |
EX Dash Ground Straight: charge b(55f),df+PP | 42[14] | 8 | 17 | -4 | - | 20 | - | 110 | 200 | 0/0 | L | S | *1,*2, opp cant quick rise |
LP Dash Swing Blow: charge b(55f),df+LP(hold) | 31[22] | 5 | 21 | -5 | +10 | 20 | 35 | 80 | 100 | 20/30 | H | S | *1, armor break |
MP Dash Swing Blow: charge b(55f),df+MP(hold) | 38[23] | 5 | 21 | -7 | +10 | 18 | 35 | 90 | 150 | 20/30 | H | S | *1, armor break |
HP Dash Swing Blow: charge b(55f),df+HP(hold) | 51[23] | 5 | 21 | -8 | +10 | 17 | 35 | 100 | 200 | 20/30 | H | S | *1, armor break |
EX Dash Swing Blow: charge b(55f),df+PP(hold) | 51[23] | 5 | 21 | -5 | +10 | 20 | 35 | 100 | 200 | 0/0 | H | S | *1,*2, armor break |
LK Dash Ground Smash: charge b(55f),df+LK | 21[12] | 8 | 20 | -5 | - | 22 | - | 100 | 100 | 20/30 | HL | S | *1, armor break |
MK Dash Ground Smash: charge b(55f),df+MK | 28[13] | 8 | 20 | -7 | - | 20 | - | 110 | 150 | 20/30 | HL | S | *1, armor break |
HK Dash Ground Smash: charge b(55f),df+HK | 41[13] | 8 | 20 | -9 | - | 18 | - | 120 | 200 | 20/30 | HL | S | *1, armor break |
EX Dash Ground Smash: charge b(55f),df+PP | 41[13] | 8 | 16 | -1 | - | 22 | - | 120 | 200 | 0/0 | HL | S | *1,*2, armor break |
LP Buffalo Headbutt: charge d(55f),u+LP | 8 | 11 | 10+13 | -13 | - | 20 | - | 130 | 200 | 30/40 | HL | - | 1~7 upper body invincible, lower body projectile invincible
1~18 throw invincible 8~18 projectile invincible 8~ airborne |
MP Buffalo Headbutt: charge d(55f),u+MP | 10 | 11 | 10+13 | -13 | - | 20 | - | 140 | 200 | 30/40 | HL | - | 1~9 upper body invincible, lower body projectile invincible
1~20 throw invincible 10~20 projectile invincible 10~ airborne |
HP Buffalo Headbutt: charge d(55f),u+HP | 12 | 11 | 9+13 | -12 | - | 20 | - | 160 | 200 | 30/40 | HL | - | 1~11 upper body invincible, lower body projectile invincible
1~22 throw invincible 12~22 projectile invincible 12~ airborne |
EX Buffalo Headbutt: charge d(55f),u+PP | 12 | 11 | 9+13 | -12 | - | 20 | - | 150 | 200 | 0/0 | HL | - | 1~15 invincible
12~ airborne |
Turn Punch Lv1: charge PPP or KKK(32f), release | 30 | 7 | 13 | -2 | +2 | 17 | 21 | 130 | 200 | 30/40 | HL | S | *3 |
Turn Punch Lv2: charge PPP or KKK(2s), release | 30 | 7 | 16 | -5 | -1 | 17 | 21 | 150 | 210 | 30/40 | HL | S | *3 |
Turn Punch Lv3: charge PPP or KKK(4s), release | 30 | 8 | 18 | -8 | -4 | 17 | 21 | 180 | 220 | 30/40 | HL | S | *3 |
Turn Punch Lv4: charge PPP or KKK(8s), release | 30 | 9 | 21 | -12 | -8 | 17 | 21 | 210 | 230 | 30/40 | HL | S | *3 |
Turn Punch Lv5: charge PPP or KKK(16s), release | 30 | 10 | 22 | -14 | -10 | 17 | 21 | 250 | 240 | 30/40 | HL | S | *3 |
Turn Punch Lv6: charge PPP or KKK(24s), release | 30 | 11 | 24 | -17 | -13 | 17 | 21 | 280 | 250 | 30/40 | HL | S | *3 |
Turn Punch Lv7: charge PPP or KKK(32s), release | 30 | 12 | 26 | -20 | -16 | 17 | 21 | 410 | 260 | 30/40 | HL | S | *3 |
Turn Punch Lv8: charge PPP or KKK(40s), release | 30 | 13 | 29 | -24 | -20 | 17 | 21 | 460 | 270 | 30/40 | HL | S | *3 |
Turn Punch Lv9: charge PPP or KKK(48s), release | 30 | 15 | 32 | -29 | -25 | 17 | 21 | 510 | 280 | 30/40 | HL | S | *3 |
Turn Punch Final: charge PPP or KKK(56s), release | 30 | 16 | 36 | -34 | -30 | 17 | 21 | 560 | 290 | 30/40 | HL | S | *3 |
Crazy Buffalo: charge b(55f),f,b,f+P or K | 1+9 | 6(8)6(7)6(8)6(15)3 | 13 | -14 | - | 17x4*19 | 21x4*- | 60x4*105 | 0 | 0/0 | HL | - | 1~end of flash invincible
armor break |
Violence Buffalo: charge b(55f),f,b,f+PPP or KKK | 1+10 | 3*3(8)3*3(7)3*3(8)3*3(15)x3 | 39 | -25 | - | 17 | 21 | 30x8*35x3 | 0 | 0/0 | HL | - | 1~end of flash invincible
armor break |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
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Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |