Welcome to mysterious mysteries of strange mystery, where we'll observe how jank and crazy this game is
Universal
Glitch |
Conditions |
Notes
|
Baroque Unblockables
|
Any sliver of baroque
|
During baroque time is "frozen" in a sense, so by plinking a normal with your baroque input, the game will "Freeze" but also accept your input as valid, allowing your character to move in this frozen time. As the rest of the game is frozen your opponent literally cannot block leading to unblockables
|
Assist unblockables
|
Have an assist
|
By timing your assist at the cooldown of a blockstring it can become unblockable, noted by the opponent "relaxing" their guard, some characters like Saki have easier setups
|
Tiger Knee Dash
|
exist
|
press 66966 to wave dash, it's outrageously fast, greatly benefits slower characters like PTX or Tekkaman
|
Baroque Snapshot
|
???
|
Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
|
The orb
|
Pushblocking an airborne super(?)
|
By push blocking green or green , the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.
|
Alex
Glitch |
Conditions |
Notes
|
Var Glitch
|
Alex needs partner alive
|
If Alex's partner is alive, he can influence the direction of his VAR unusually fast, by first doing an air dash, then j.C, followed by VAR Alex can get a slightly faster air dash dash, he can still perform Knee Smash or Power Bomb but that's about it, it can also make j.C safe on hit but that's much harder
|
Grounded Stungun Headbutt
|
Combo stungun headbutt into itself
|
Normally when using stungun headbutt, any additional normals will cause the opponent to go airborne, but for whatever reason, doing stungun headbutt followed immediately by another stungun headbutt will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second stungun headbutt but after that it's as if they never left the ground....spooky
|
Phantom Grab
|
get hit on the same frame as a powerbomb (?)
|
If Alex does a powerbomb but gets jabbed out, the opponent will botch the throw then remember they already failed the sale
|
Batsu
Glitch |
Conditions |
Notes
|
Tardy Dash
|
Blockstun
|
jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|
Chun-li
Glitch |
Conditions |
Notes
|
Infinite Blockstring
|
Pushblock red
|
If your opponent pushblocks 6C and chun immediately does legs the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponetn cannot leave without wasting meter on crossover counter (if their assist is still alive)
|
Frank West
Glitch |
Conditions |
Notes
|
Infinite
|
6C Giant Swing
|
One of the most well known glitches in TvC, Frank grabs the opponent during 3C, but also doesn't, leading to the game not knowing what to do and deciding the best course of action is infinite hitstun
|
Kaijin no Soki
Glitch |
Conditions |
Notes
|
Animation Glitch
|
KO The opponent
|
Back throw the opponent, then use Finisher or Helm Splitter fora fun glitch
|
Megaman Volnutt
Glitch |
Conditions |
Notes
|
Magnet
|
Weapon switch forward 5B
|
While in the corner use 3B Drill, weapon switch forward, then 5B, if your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?)
|
Morrigan
Glitch |
Conditions |
Notes
|
5C Cancel
|
Pushblock 5C
|
More of a knowledge check than anything, if you push block 5C, then Morrigan instantly recovers and from frame zero can do whatever
|
Roll
Glitch |
Conditions |
Notes
|
Instant Buff
|
Super Mop Up Turbo on a puddle
|
One of the other well known "gitches", Roll gets a damage increase from puddles but if you can use Super Mop Up Turbo on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows
|
Ryu
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Saki
Glitch |
Conditions |
Notes
|
Phantom Grab
|
Trade on command grab
|
Much like Alex, Saki has a similar glitch
|
Viewtiful Joe
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Zero
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Casshan
Glitch |
Conditions |
Notes
|
Scrap Android bug
|
Land the last hit of Scrap Android at the highest point possible
|
Normally after scrap android Casshan can't do anything because they nerfed everything good from him, but if you manage to hit the last hit of Scrap Android at max jump height, the opponent will shift in a weird way, giving you just enough recovery to OTG after wards.
|
Casshan
Glitch |
Conditions |
Notes
|
In the beginning DHC
|
being too efficient
|
If you perform In the beginning and immediately DHC, nothing happens, boyacky just never appears, I mean yeah safe DHC but also I want my trash ball. Also there seems to be some supers that cause it to come out faster during DHC?
|
Expanding Tree hitboxes
|
???
|
Tree seems to have a variating hitbox? RNG? conditional? Sometimes it'll hit half screen and sometimes the opponent will be breathing in the fresh air with no danger, to a lesser extent Tonzura Grab has the same quirk, grabbing people from half screen and othertimes completely whiffing despite the opponent staring him in the face.
|
Ippatsuman
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Joe the Condor
Glitch |
Conditions |
Notes
|
Cannot chip
|
developers
|
Another well known bug is the Condor cannot chip anyone. Of course if he's willing to spend meter he can but that's not the point, at pixel kill he's helpless if the opponent just turtles
|
Catcus Bunker Animation
|
developers
|
Capcom gave Condor one of the coolest animations in the game, then kinda forgot and made it impossible to see in game unless you kill Roll or Zero with it
|
Jun the Swan
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Karas
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Ken the Eagle
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Polimar
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Tekkaman
Glitch |
Conditions |
Notes
|
Space Knights whiff
|
use Space Knights Formation on giants at a certain height
|
As if his level 3 isn't already garbage, Space Knights Formation will whiff on HIT if used on a giant at a certain height. To be fair I'm sure Capcom didn't anticipate the attack being able to be hit so high but man....
|
Tekkaman Blade
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Yatterman 1
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
Yatterman 2
Glitch |
Conditions |
Notes
|
Yatter Escape
|
Perform Super Passion, hold C, opponent uses their Super, let go of C during super Flash
|
What a complicated bug, but this allows Yatter 2 to act frame ZERO during any super in the game, you can bait with the level 1, the opponent will try to punish, then you're free to do your thing. Beyond situational, beyond obscure, might be one of the biggest knowledge checks you can pull on someone
|
Gold Lightan
Glitch |
Conditions |
Notes
|
Still searching for mysteries
|
Mysterious
|
So mysterious even we don't know
|
PTX-40A
Glitch |
Conditions |
Notes
|
Blockable unblockables
|
Spacing
|
Either the missles are a bug or this is, if PTX launches a missle, it's utterly unblockable....unless you stand at full screen, or stand at his foot, then it's not...for some reason
|