Version | [[Street Fighter 6/Version/1.07|1.07]] |
---|---|
Game Version | 1.07 |
date | September 24, 2024 |
Summary | Terry release. Minor balance changes and bug fixes. |
Links | [https://www.streetfighter.com/6/buckler/battle_change/20240924 Patch Notes] |
Terry Patch
- Terry released
Universal Changes
- Drive Reversal - expanded throw hurtbox to ensure all characters can punish with a throw at close range
- Some characters had very weak or expensive punish options, so this helps to balance things out a bit
Key Character Changes
A.K.I.
- OD Serpent Lash (236PP) - now applies Punish Counter advantage to Toxic Blossom crumple
- Now +9 before opponent becomes airborne, allowing a grounded 5HK combo
Chun-Li
- HK Tensho Kicks (22HK) - causes longer knockdown time if opponent drops after the 1st hit, keeping it safe from punishment
Dee Jay
Dhalsim
Guile
JP
Kimberly
- Shuriken Bomb - damage scaling reduced from 20% Starter/Combo scaling to 10% Starter scaling only
Luke
- 2LP / 2LK - reduced pushback on hit/block
- 2MP - reduced pushback on block
- When combined, these changes allow a blocked DR~2MP to frame trap into 2LK, 2LP for a confirm
- 4HK - retains more Drive Rush momentum for combo consistency
- 5LP~MP~HP - removed 10% immediate scaling on MP, and increased base damage on HP 600 -> 800
M. Bison
- Fixed bug where Psycho Mine could be detonated twice in one combo
- Drive Reversal - reduced range
- Double Knee Press (236K) - decreased pushback on block, but also decreased recovery hurtbox width by the same amount
- No real change to the punishable ranges, but follow-up combos are more consistent when a punish does connect
- Also makes it harder for Bison to set up a spacing trap afterwards
Rashid
- 2LP - added a head hurtbox on frames 1-7 that is vulnerable only to air attacks (preventing its use as an anti-air)
Zangief