Mortal Kombat 1/Quan Chi/Combos

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< Mortal Kombat 1‎ | Quan Chi
Revision as of 18:09, 19 September 2024 by Subotaur (talk | contribs)

Universal Kombos

  • ~ means cancel (including a dash cancel), > means no cancel and simply follow up with the correct timing, + means simultaneous press.
  • Ordered by general importance and not movelist.
  • General rules of thumb: use 13 to pick up, S3 can almost always be followed up with 21, and F44 is a reliable ender. To combo into super, F4 will work unless in very high gravity, and it is almost guaranteed to combo into Low Tentacle for kameo oki setups.



13

13 > 3 ~ forward jump ~ J2 (late) > S3 > J21 > F44

  • The most important Quan Chi combo.
  • Solid damage and corner carry for no resources.
  • Also important as a staple into-route following a standing kameo extender.

13 > 4 ~ Journey through Hell (SS+Block)

  • Simple, important confirm into super.
  • Every hit will scale the super more and more. Confirm into it as quickly as possible

13 > 3 ~ forward jump ~ J2 (late) > S3 > J21 > F4 ~ EX Low Tentacle (DB4+Block) > Journey through Hell (SS+Block)

  • EX Low Tentacle allows for a guaranteed super, regardless of how long the combo has been.
  • Only do this if you've misjudged the damage of the 13 ~ 3 combo route and need the super to secure the kill - always confirm 13 into 4 ~ super otherwise.


Kameo Kombos


Sub-Zero

13 > 3 ~ forward jump ~ J21 > F4 ~ Iced Out (FK) > microwalk > Zone of Power (DB3) > neutral jump > J122

  • One-kameo route from 13 that sets up a portal.
  • J122, with its backwards movement, just keeps Quan within reach of the portal for powered skulls.


Jax

13 > forward dash ~ 4 + Far Backbreaker (FK) ~ Zone of Power (DB3) > 3 ~ J2 ~ EX Air Head Rush (BF1+Block) > J21 ~ Air Sky Drop (BF4)
13 > forward dash ~ 4 + Far Backbreaker (FK) ~ Zone of Power (DB3) > 3 ~ J2 ~ EX Air Head Rush (BF1+Block) > J24
13 > forward dash ~ 4 + Far Backbreaker (FK) ~ Zone of Power (DB3) > 3 ~ J2 ~ EX Air Head Rush (BF1+Block) > F44

  • One bar, one kameo combo from 13.
  • Omit the sky drop from J21 for less damage, but a longer knockdown.
  • F44 will push the enemy fullscreen, and J24 will be halfway between the two.

13 > 4 + Close Backbreaker (BK) ~ Zone of Power (DB3) > 3 ~ J2 ~ EX Air Head Rush (BF1+Block) > F44

  • Much easier version, but this route cannot do the jump followups.

13 > 4 ~ Head Rush (BF1) > Close Backbreaker (BK) > J21 > F44

  • Side switch combo from 13.

13 > Far Backbreaker (FK) > 4 ~ Zone of Power (DB3) > 4 ~ EX Zone of Waste (DF3+Block)
13 > Far Backbreaker (FK) > 4 ~ Zone of Power (DB3) > 4 ~ Farthest EX Field of Bones (BDF2+Block, U)

  • Sacrifices a bit of damage to put a Zone of Power and an additional spell at the enemy's feet.
  • With the Zone of Waste, Quan can then go for a Sky Drop to put himself next to the enemy and kill time for the first tick of armor. If the enemy tries to punish the Sky Drop, they risk an armor drop into a punish.

13 > 4 ~ Head Rush (BF1) > Far Backbreaker (FK) > Farthest Psycho Skull (DB1U) > 4 ~ Zone of Power (DB3)
13 > 4 ~ Head Rush (BF1) > Far Backbreaker (FK) > Farthest Psycho Skull (DB1U) > 4 ~ EX Zone of Waste (DF3+Block)
13 > 4 ~ Head Rush (BF1) > Far Backbreaker (FK) > Farthest Psycho Skull (DB1U) > 4 ~ Farthest EX Field of Bones (BDF2+Block, U)

  • Psycho Skull route from 13, used for the fullscreen distance with the choice of spell at the end.

B342 > 13 > Far Backbreaker (FK) > 4 > Farthest Psycho Skull (DB1U) > 4 ~ Zone of Power (DB3)
B342 > 13 > Far Backbreaker (FK) > 4 > Farthest Psycho Skull (DB1U) > 4 ~ Farthest EX Field of Bones (BDF2+Block, U)

  • Superb damage from B342 and puts the enemy fullscreen.
  • Put a Zone of Power to immediately begin zoning, put an EX Field of Bones to discourage them from mashing or trying to immediately close the gap.

B342 > 13 > Far Backbreaker (FK) > 4 ~ Zone of Power (DB3) > 4 ~ EX Zone of Waste (DF3+Block)
B342 > 13 > Far Backbreaker (FK) > 4 ~ Zone of Power (DB3) > 4 ~ Farthest EX Field of Bones (BDF2+Block, U)

  • Same idea as the 13 double spell combos, but from B243.

B342 > 13 > Close Backbreaker (BK) > forward jump > J21 > F44

  • Side switch combo from B342.
  • Hold the forward jump immediately after the 13 finishes.

213 > Far Backbreaker (FK) > forward dash ~ 3 > J21 > F21
213 > Far Backbreaker (FK) > forward dash ~ 3 > J21 > F44

  • Combo from 213, the low option of 21.
  • F21 will deal a tiny bit more damage, F44 will give a tiny bit more knockdown advantage.