Street Fighter IV/Sagat

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 6 3 4 +4 +7 10 13 40 50 20 HL SpS -
close MP 7 4 11 -1 +2 13 16 100 100 40 HL SpS -
close HP 10 3 15 0 +4 17 21 110 200 60 HL - -
close LK 5 3 9 -1 +2 10 13 40 50 20 HL SpS -
close MK 7 2*2 12 0 +3 13 16 60*60 50*50 40*40 HL SpS*- -
close HK 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL S*- -
far LP 5 3 5 +3 +6 10 13 40 50 20 HL SpS -
far MP 10 4 9 +1 +4 13 16 100 100 40 HL - -
far HP 10 3 15 0 +4 17 21 140 200 60 HL - -
far LK 6 3 9 -1 +2 10 13 50 50 20 HL SpS -
far MK 9 3 11 0 +3 13 16 100 100 40 HL - -
far HK 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL S*- -
crouch LP 3 2 9 0 +3 10 13 30 50 20 HL SpS -
crouch MP 5 3 10 +1 +4 13 16 90 100 40 HL SpS -
crouch HP 8 3 15 0 +4 17 21 130 200 60 HL - -
crouch LK 5 3 5 +3 +6 10 13 30 50 20 L SpS -
crouch MK 7 3 15 -4 -1 13 16 90 100 40 L SpS -
crouch HK 8 3 21 -6 - 17 - 130 200 60 L - -
jump up LP 5 12 - - - 8 11 50 50 20 H - -
jump up MP 6 4 - - - 11 15 90 100 40 H - -
jump up HP 7 5 - - - 15 18 140 200 60 H - -
jump up LK 7 7 - - - 8 11 50 50 20 H - -
jump up MK 5 6 - - - 11 15 90 100 40 H - -
jump up HK 7 6 - - - 15 18 130 200 60 H - -
jump forward LP 7 7 - - - 8 11 50 50 20 H - -
jump forward MP 10 16 - - - 11 15 90 100 40 H - -
jump forward HP 7 5 - - - 15 18 140 200 60 H - -
jump forward LK 7 6 - - - 8 11 50 50 20 H - -
jump forward MK 7 11 - - - 11 15 90 100 40 H - -
jump forward HK 7 4 - - - 15 18 120 200 60 H - -
F+HP 20 5 16 -3 +2 17 22 100 150 60 H - -
F+LK 16 3 16 -1 +3 17 21 50 50 20 L SpS -
F+HK 13 3 16 -1 +3 17 21 140 200 60 HL SpS -
Fake Kick - - 16 - - - - - - - - - -
level1 FA 21 2 35 -21 -21 15 15 60 100 20 HL - -
level2 FA 17+13 2 35 -15 - 21 - 90 150 40 HL - -
level3 FA 58 1 35 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 140 160 40 0.9 - -
B+LP+LK 3 2 20 - - - - 140 120 40 0.9 - -
Tiger Shot P 11 - 39 -2 +2 18 22 70 100 20/20 HL S -
Tiger Shot P EX 11 - 39 +1 - 13 - 80*70 100*100 0/0 HL S -
Tiger Shot K 12 - 44 -6 -2 18 22 70 100 10/20 HL S -
Tiger Shot K EX 12 - 44 -3 - 13 - 80*70 100*100 0/0 HL S -
Tiger Uppercut LP 5 5 31+16 -31 - 20 - 140[80] 200[100] 30/40 HL S -
Tiger Uppercut MP 5 7 31+16 -33 - 20 - 150[80] 200[100] 30/40 HL S -
Tiger Uppercut HP 5 10 29+16 -34 - 20 - 170[80] 200[100] 30/40 HL S -
Tiger Uppercut EX 5 5*2x4 30+17 -39 - 20 - 120*20x4 150*20x4 0/0 HL S -
Tiger Knee LK 7 2*12 3+13 -7 - 20 24*- 30*90 100*100 20/16x2 HL S -
Tiger Knee MK 7 2*14 3+13 -9 - 20 24*- 40*100 100*100 20/16x2 HL S -
Tiger Knee HK 7 2*12 8+13 -12 - 20 24*- 50*110 100*100 20/16x2 HL S -
Tiger Knee EX 7 3*6*6 3+13 -1 - 20 24*-*1 100*40*40 100*50*50 0/0 HL S -
Super Combo 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2 ??? -45 - 20 - 50x7 0 0/0 HL - -
Ultra Combo 1+9 5x4(12)3(2)3*10 15+36 -48 - 20 - 30x7*30x6 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth