Ranma CRH/Genma

From SuperCombo Wiki
File:Akane.gif
's Character Select Portrait

Introduction

Moves List

Normal Moves

s.LP
s.HP
s.LK
s.HK
c.LP
c.HP
c.LK
c.HK
j.LP
j.HP
j.LK
j.HK

Throws

Panda Suplex - B / F + HP

Command Normals

Mukiryoku Otoshi / Lassitude Drop - j.D + HK Lingering overhead attack. Makes for a good ambiguous cross-up option.


Kaeru Rekishi-tai / Run Over Frog - LP + LK / HP + HK Has upper-body invincibility on startup. A bit too slow to use as a reliable anti-air, so it's mostly used as a way to reliably avoid projectiles.


Special Moves

Xiongmao Mou Hon Geki / Panda Attacking with a Fierce Run - Hold B -> F + K Quick horizontal ramming attack. HK version travels farther, moves faster, and does more damage. Can be used to punish some moves at a distance, but this move is unsafe on block. Good combo ender.

Panda Brainstorm - Hold D -> U + P Invincible anti-air move. Will beat most attacks cleanly, but is very punishable if you miss or block. If the HP version hits a grounded opponent at point-blank range, it will hit twice and get a guaranteed dizzy.

Strategies

Overview

Basics

Zoning

Mixups

Okizeme

Additional Notes

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups