Plasma Sword/Zelkin

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Introduction

Story

Overview

(Insert brief description about character and how they play, other details)

Strengths Weaknesses
  • Air Maneuverability: Zelkin can air stall, air dash, and has strong air-to-air normals in the form of an extremely active j.K and a strong late j.A hitbox.
  • Attack Before The Round: Because Zelkin's flight has a hitbox, he's allowed to hit the enemy before the round starts if they aren't blocking.
  • High Execution: Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo.

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