Revision as of 10:53, 23 June 2024 by Crowspaceboy(talk | contribs)(Created page with "==Introduction== ===Story=== ===Overview=== (Insert brief description about character and how they play, other details) {{ ProConTable | pros= * '''Air Maneuverability:''' Zelkin can air stall, air dash, and has strong air-to-air normals in the form of a extremely active j.K and a strong late j.A hitbox | cons= * '''High Execution:''' Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open...")
(Insert brief description about character and how they play, other details)
Strengths
Weaknesses
Air Maneuverability: Zelkin can air stall, air dash, and has strong air-to-air normals in the form of a extremely active j.K and a strong late j.A hitbox
High Execution: Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo.