Plasma Sword/Zelkin

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Revision as of 10:53, 23 June 2024 by Crowspaceboy (talk | contribs) (Created page with "==Introduction== ===Story=== ===Overview=== (Insert brief description about character and how they play, other details) {{ ProConTable | pros= * '''Air Maneuverability:''' Zelkin can air stall, air dash, and has strong air-to-air normals in the form of a extremely active j.K and a strong late j.A hitbox | cons= * '''High Execution:''' Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open...")
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Introduction

Story

Overview

(Insert brief description about character and how they play, other details)

Strengths Weaknesses
  • Air Maneuverability: Zelkin can air stall, air dash, and has strong air-to-air normals in the form of a extremely active j.K and a strong late j.A hitbox
  • High Execution: Even sub-optimal Zelkin combos requires flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo.

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