Introduction
Dolf is an aggressive rushdown character who is also capable of zoning and runaway using his projectile and large buttons. While his throw game is lacking, his safe and threatening mix-ups more than make up for it, making it very likely that he'll be getting a hit every time one of his moves is blocked. The move that facilitates these mix-ups is his dive kick, neutral jump heavy kick. It's a fast, long range, plus on block overhead, and it leads to an infinite on crouching hit against most characters. However, Dolf has one of the worst defensive games across the entire roster. He's vulnerable to unblockables after being hit with a throw, giving certain characters throw infinites on him. Because of this, he can be somewhat of a glass cannon.
Strengths | Weaknesses |
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Move List
Standing Normals
S.LP
Startup | Total | Shotos Hit Adv. | Kotono Hit Adv. | Vortz Hit Adv. | Beans Hit Adv. | Dolf Hit Adv. | Rei Hit Adv. | Gajet Hit Adv. | Sirou Hit Adv. | K'S Hit Adv. | Jade Hit Adv. | Block Adv. |
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5 | 11 | Standing: +18 Crouching: +20 |
Standing: +19 Crouching: +19 |
Standing: +22 Crouching: +22 |
Standing: +21 Crouching: +10 |
Standing: +14 Crouching: +14 |
Standing: +16 Crouching: +27 |
Standing: +22 Crouching: +22 |
Standing: +14 | Standing: +22 Crouching: +22 |
Standing: +37 | +9 |