Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 3 | 10 [8] | 4 (1 Stand) | - | Mid | +6 | +5 | +2 | ||||||||||||
Short, fast kick. Okay to press after a roll, leads to decent damage and a knockdown by canceling into truck. Data in brackets is recovery on crouch cancel.
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