User:Zeta

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Revision as of 15:17, 17 January 2024 by Zeta (talk | contribs) (Created page with "<div id="container" style="display:flex; flex-wrap: wrap-reverse;"> <div id="sub-container-pros-cons" style="flex: 7;"> {{FP Box |header= |content= frameless|left The Ultimate Duo! Hol & Boingo (aka Hoingo) is an alternative version of Hol Horse with some slightly reworked attacks, new supers and a vastly improved S-Bullet special. While he might play a lot like Hol at a surface level, these changes have a massive impact on how Hoingo a...")
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Boingo-challenger.png

The Ultimate Duo!


Hol & Boingo (aka Hoingo) is an alternative version of Hol Horse with some slightly reworked attacks, new supers and a vastly improved S-Bullet special. While he might play a lot like Hol at a surface level, these changes have a massive impact on how Hoingo approaches most situations.

When playing as Hoingo, you're mostly going use hit and run strategies combined with unique unique projectiles to frustrate your opponent. Once they're on the back foot, you can use your vast array of mixups and setups to extend your advantage.

Even though he's considered generally underpowered, Hoingo can prove to be a very fun and rewarding character for those who enjoy improvising and don't mind difficult, downright unfair challenges.

conman
Pros Cons
  • His S bullet attack comes out much faster allowing for very freeform zoning that can even cross up
  • He has a very useful command grab super that is easily comboed into
  • Fastest roll in the game
  • Can run instead of dashing
  • Second highest defense in the game (The highest Stand OFF)
  • Some strong long normals
  • Able to set up unblockable oki on certain characters
  • Passive Stand character
  • Very low damage without meter, "mixups" are often unsafe if opponent guesses correctly
  • Terrible at breaking stands, NEEDS to keep life lead due to weak approach
  • Some of his normals and specials are pretty slow, and nearly all have smaller hitboxes than Hol & J. Geil
  • Loses a few key moves from regular Hol
  • Damage, oki, and/or zoning ability severely crippled in some matchups
  • Relies a lot on S bullet but leaves himself punishable when using it
  • Grab is even worse than Hol's now that he can't spawn Boingo from Glass Shower
  • No "Stand Attacks", cannot break nets or wires
  • No frame 1 invincible reversal
Boingo

Boingo A.png

Stand: Passive

Defense Value: 78

Roll Speed: 25

Wakeup Speed: 36

Prejump: 4

Notable Players

Color Nickname Country Platform Accounts Notes
Boingo-idle.gif
Guruslum USA, Midwest Fightcade 2 Twitter: @guruslum
Fightcade: guruslum
Low Tier God. Also plays Alessi.
Boingo-idle.gif
Puzzle3301 USA, West Coast Fightcade 2 Twitter: @PuzzleHFTF
Fightcade: puzzle3301
His hit and run playstyle can make even the easiest of the matchups very annoying to play. Also plays Hol Horse and J. Geil