User:Pixelguin

181 edits

Modern Control Combos

Meterless Combos
Combo Position Damage Difficulty Notes
A[L ~ L] Anywhere 1200 Assisted Your only option for Donkey Kick off a light. Great for checking Drive Rush.
Don't spam it otherwise - light Donkey Kick is -11 OB and you won't be anywhere near safe.
2L ~ 2L ~ 5L > 623H
2L ~ 2L ~ 5L > 6S
Anywhere 1690
1494
V. Easy Your basic light confirm. Unlike Classic, Modern Ryu cannot confirm this string into Donkey Kick.
Modern Ryu can focus entirely on confirming distance to the opponent and cancel into Shoryuken early without buffering.
2L ~ 2L ~ 2L > 4S Anywhere 1214 V. Easy Hooray! You get medium tatsu from your crouching light punch!
5L ~ 2L > 4S Anywhere 1146 V. Easy Hooray! You get confirmable corner carry from your 4f move!
2M > 4S/2S Anywhere 1076/1204 V. Easy Though 2M combos to almost all of your specials on normal hit, focus mainly on these two.
Donkey Kick is safer and leaves you open to pop a Denjin charge. Tatsu has great corner carry.
A[H ~ H] > 4S/623H
A[H ~ H] > 4S/6S
Anywhere 1784/2260
1784/2064
Easy
V. Easy
Heavy Shoryuken is your highest damage meterless A[H] combo. Tatsu gives you corner carry and oki.
You can start buffering the 623H motion immediately by holding forward for easy full damage.
5M, A[M] > 4S/2S/623H
5M, A[M] > 4S/2S/6S
Anywhere 1776/1904/2320
1776/1904/2096
Easy A consistent combo that can be optimized for damage, corner carry, or a mostly safe Denjin charge.
Since Modern Ryu does not have Short Uppercut (4HP), this is his best meterless combo without a jump-in.
A[H ~ H, L ~ L] Anywhere 2090 Easy Thanks to Modern controls, you only have to do one link for this combo (and it still does full damage!).
Light Donkey Kick gives you space to pop Denjin.
A[H ~ H, L] > 4S Anywhere 1922 Easy This Medium Tatsu ender does more damage compared to A[H ~ H] > 4S.
However, the oki is worse midscreen as you can only dash forward or jab if they back rise.


Metered Combos
Combo Position Damage Difficulty Notes
PDR, A[M], 5M > 4S/2S/623H
PDR, A[M], 5M > 4S/2S/6S
Anywhere 1776/1904/2320
1776/1904/2096
Medium This is a core part of your Drive Rush strike mixup, 2M being the other.
A[M] can be replaced with 5M to get +11 on hit (enough to link into 5H) at the cost of being -1 on block.
Any Medium/Heavy Starter > 214XX > 214214M
A[M ~ M ~ M]
Anywhere 2900-3660
3460
Medium
Assisted
Your basic route into level 2 - you can charge Shin Hasho to the first level.
The Assist combo version starts with Classic's 2MP and does more damage than any shortcut combo.
Any Medium/Heavy Starter > A[2S], 623H
Any Medium/Heavy Starter > A[2S], 6S
Midscreen 1852-2420
1684-2224
Medium
Easy
Midscreen combo extension.
Replace Shoryuken with level 1 for more damage. Cancel Shoryuken to level 3 for even more.
5M, A[M] > A[2S], 623H
5M, A[M] > A[2S], 6S
Midscreen 2552
2384
Medium
Easy
Two-hit version of the above that does more damage than any single hit as a starter.
Using the shortcut input easily lets Ryu walk forward a bit and land a good Shoryuken.
Starter > A[2S] > 214214M Midscreen 2940-3540 Medium Another route into level 2 that allows for full charge.
Do not use with shortcut Lv2 as the damage is always less than the OD Hasho route (especially the Assist combo).
Starter > A[4S], PDR, 5M > 214M, 623H
Starter > A[4S], PDR, 5M > 214M, 6S
Corner 2490-3194
2378-3040
Medium Your basic OD+DR extension for extra damage in the corner.
Can also be ended in Lv1/Lv3 super after the OD Tatsu instead of doing the more complex DRC version.
5H > DRC > 5H > DRC > 5H > 623H > 236236H
5H > DRC > 5H > DRC > 5H > 6S > 2HS
Anywhere 4850
4682
Easy Simple meter dump into Lv3 that works anywhere on the screen.
2HS will do the same damage as 236236H as it cannot go below 50% scaling.
5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 623H > 236236H
5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 6S > 2HS
Anywhere 5254
5142
Medium Improved version of the above that requires timing a link twice.
If you landed a Drive Rush 5H as your starter, you can link another A[M] for a hair more damage.


Denjin Combos
2H > 214X, [6]23H
2H > 214X, [6]S
Anywhere 2720
2496
V. Hard
Easy
Extremely hard to do midscreen with motion Shoryuken as it requires a microwalk.
But you're on Modern - just hold forward and press Special slightly late. Drive-free 2500!
2H > 214X, PDR, 5H > 623H
2H > 214X, PDR, 5H > 6S
Anywhere 2970
2802
Medium Spends one bar to extend and improve the above. No microwalk, phew!
Shoryuken should not be cancelled into Lv3 - it will always whiff.
Dropping 623H input still allows 5H ~ 5H, so this is a good combo to practice DP motions.
2H > 214X, PDR, 5H > 4S Anywhere 2567 Medium Modern Ryu's best oki corner carry without meter dumping.
2H > 214X, PDR, 2H > A[2S], Extension Midscreen 2520-5108
2520-4996
Medium You can replace Shoryuken with any midscreen combo extension (see above).
Alternatively, dash/jump forward for a sideswitch.
2H > 214X, PDR, 2H > A[2S], 3H Midscreen 2898 Hard Faux safejump (leaves you anywhere from +39 to +41).
Will still trap most invincible reversals.
(5M, A[M])/2H > 214X, PDR, 2H > 214M, 623H
(5M, A[M])/2H > 214X, PDR, 2H > 214M, 6S
Corner 3308/3330
3196/3176
Hard Denjin Hasho replaces OD Tatsu for this corner combo, saving two bars and opening better routes.
The medium starter does a hair more damage than the heavy when using shortcut Shoryuken.
2H > 214XX, 5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 623H > 236236H
2H > 214XX, 5H > DRC > 5H, A[M] > DRC > 5H, A[M] > 6S > 2HS
Anywhere 5708
5638
Medium Denjin-enhanced meter dump.
2H > 214XX, 5H > DRC > 2H > 214H, PDR, 2H > 2S > 236236H
2H > 214XX, 5H > DRC > 2H > 214H, PDR, 2H > 2S > 2HS
Anywhere 5553
5553
Hard Juggle combo that will not put Ryu in Burnout if he has all 6 Drive bars.
2H > 214XX, 5H > DRC > 2H > 214H, PDR, 2H > 214M, 623H > 236236H
2H > 214XX, 5H > DRC > 2H > 214H, PDR, 2H > 214M, 6S > 2HS
Corner 5878
5808
Hard Corner-optimized version of the above.

Punish Combos

Punish Counter Combos
Combo Position Damage Difficulty Notes
A[H ~ H] > 623H/236236L
A[H ~ H] > 6S/5HS
Anywhere 2420/2840
2224/2560
Easy
V. Easy
Modern Ryu's best drive-free punish combo without a link.
5M, 5H > 623H
5M, 5H > 6S
Anywhere 2640
2416
Easy Easy punish that works anywhere on screen and costs no meter.
5H, 5M > 623H/236236L
5H, 5M > 6S/5HS
Anywhere 2680/3160
2456/2840
Medium / Hard
Easy
Swaps the heavy and medium inputs. The link window is smaller, but the cancel window is larger.