Introduction
Beginners tend to play Capt.Kidd like Guile, but that's only a small sample of what he has to offer. He has a great air game, with j.MK and j.HK as great priority & crossup attacks. The MK even autoguards during its startup. Combine this with the fact that most of his normals can be jump-canceled, and he can destroy characters without a solid reversal. His EX is one of the best, an invincible projectile that stuns the opponent for further combos, and his super is a command grab without much range but with a quick motion. Finally, there are his hop infinites: Low HP -> d/b+ABC xN on most crouching characters, and neutral HK -> d/b+ABC xN on standing & a couple crouching characters. He rates below Hanzou and possibly Fuuma mostly because he has a hard time against Carn.
Moves List
Normal Moves
Command Normals
Normal Throws
Special Moves
Shark Kick (In air, df + CD) -
Spiral Kick (hold b, f + K) -
Shark Knuckle (hold b, f + P) [EX] -
Shark Upper (hold d, u + P) -
Pirate Ship Blast (qcf + P) -
Hyper Dash Kick (hcb + K) -