Dragon Ball Z: Budokai Tenkaichi 3/Offense

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Melee

Internal Mechanics

Rush Attacks

Rush Attacks are your most basic offensive option. Tapping your attack button multiple times will result in your character doing their Rush String. The majority of characters have two paths from their Rush String, Rush Finish and Rush In Attack. Rush Finish is the most common to see in (very) low level play, and is preformed by tapping your attack button seven times consecutively and will result in your character either launching your opponent into the air or downward into the ground on the sixth press, then teleporting in accordance and smashing them forward into the distance. The final 2 hits of Rush Finish can be vanished by tapping the guard button as they hit you. Rush In Attack is the better of the two paths, preformed by tapping attack 5 times, dash once, and then pressing down, nothing, or up while pressing attack once more. Depending on if you press down, nothing, or up, your character will hit the opponent with a Sweep, Mid, or Overhead type attack that cannot be vanished but can be guarded assuming the opponent guesses which attack you do properly. Assuming your Rush In Attack lands, you'll be allowed to continue hitting your opponent with another set of five attack button taps, none of these attacks can be vanished, these set of attacks is called your Second Rush String.

Smash Attacks

Smash Attacks are rather simple in comparison to Rush Attacks, you have five different Smash Attacks, all of which can be vanished and all have five variations with differences in strength and effect on opponent. To preform a Smash Attack, hold the attack button while pressing up, down, left, right, or nothing.

Light Smash Attacks (Level 1)

The first level of charge will result in a quick attack that will start your Second Rush String if you weren't on it yet and reset it if you are. If your opponent is facing toward you, they will have a chance to block between your light Smash Attack and whatever follow up you decide to use, if they're facing away from you they will not, if your character's momentum level is low enough and your animation is slow enough then your opponent will have a chance to realign.

Medium Smash Attacks (Level 2)

The second level of charge will result in a slower attack which will knock your opponent in the direction you held when charging the attack, leaving you with quite limited options in terms of combos

Full Power (Level 3), Perfect, and Hyper Smash

Rushing Techniques

Step-In Attacks

Strings

Maneuvers

Ranged

Blast 1s

Blast 2s/Ultimate Blasts