Character Info
The seventh (and strongest) Shadow Dragon of Dragon Ball GT, after absorbing the Dragon Balls.
Moveset
Blasts
Blast 1
- Wild Sense
- 2 Blast Stocks
- Usable during hitstun
- Immunity to Melee Attacks and Ki Blasts
- Power up to the Very Limit
- 3 Blast Stocks
- Takes 1.4 Seconds
- Activates Max Power Mode
- Boosts All Stats by 5%
- Stat Boosts Disable after MPM Gauge Drains
- Reduces Ki Power Stat after MPM Gauge drains
Blast 2/Ultimate Blast
- Gigantic Blaze
- 3 Ki Bars
- Target Wave
- 8220 Damage Unboosted
- 9060 Damage Boosted
- Dragon Thunder
- 3 Ki Bars
- Target Rush
- 9090 Damage Unboosted (+ 250 for impact on ground)
- 10000 Damage Boosted (+ 250 for impact on ground)
- Minus Power Energy Ball
- Max Power Mode only
- Beam
- 15480 Damage Unboosted
- 17040 Damage Boosted
Rushing Techniques
- Heavy Finish
- Can be Vanished
- Can be Charged
- Stuns opponent
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Rolling Hammer
- Can be Vanished
- Can be Charged
- Rotates Opponent 180°
- Mid Guard on Level 1&2 Charge
- Crushes any Guard on Level 3 Charge
- Blaster Wave
- Cannot be Vanished
- Can be Charged
- Any Guard at at Level 1 Charge
- Guard Crushes at Level 2 Charge
- Unblockable at Level 3 Charge
- Rush Ki Wave
- Cannot be Vanished
- Can be Charged
- Deals knockback to opponent
- Knockback varies with charge
- Any Guard
- Unblockable at Level 3 Charge
- Lift Strike
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep on Level 3 Charge
- Ground Slash
- Can be Vanished
- Can be Charged
- Low or Mid Guard on Level 1&2 Guard
- Sweep Guard on Level 3 Charge
- Auto-Counter
- Heavy Finish Type