Character Info
The rendition of GT goku's Super Saiyajin 1 form.
Moveset
Blasts
Blast 1
- Wild Sense
- 2 Blast Stock
- Automatically Vanishes and Counter-Attacks All Melee Attacks (incl. Rush B2)
- Automatically Vanishes All Beam B2s
- Full Power
- 3 Blast Stock
- Ki Power Debuff
- Activates Max Power Mode
- Slow animation
Blast 2/Ultimate Blast
- Kamehameha
- 3 Ki Bars
- Beam
- 7380 Damage Uncharged
- 8880 Damage uncharged with Full Power
- 10740 Damage Charged
- 12900 Damage Charged with Full Power
- 11820 Damage Boosted
- 14220 Damage Boosted with Full Power
- Energy Volley
- 3 Ki Bars
- Ki blasts
- 5280 Damage Unboosted
- 6400 Damage Unboosted with Full Power
- 5840 Damage Boosted
- 7040 Damage Boosted with Full Power
- Super Explosive Wave
- Max Power Mode Only
- Explosive Wave
- Makes opponent loses Lock on you
- Only Does Maximum damage when close
- 11400 Damage Unboosted
- 13680 Damage Unboosted with Full Power
- 12500 Damage Boosted
- 15060 Damage Boosted with Full Power
Rushing Techniques
- Flying Kick
- Cannot Be Vanished
- Cannot Be Charged
- Lightly Stuns Opponent
- Overhead
- Kiai Cannon
- Cannot Be Vanished
- Can Be Charged
- Crushes Any Guard on Level 3 Charge
- Heavy Finish
- Can Be Vanished
- Can Be Charged
- Stuns Opponent
- Crushes Any Guard on Level 3 Charge
- Flying Kick
- Cannot Be Vanished
- Cannot Be Charged
- Lightly Stuns Opponent
- Overhead
- Lift Strike
- Can Be Vanished
- Can Be Charged
- Sweep on Level 3 Charge
- Ground Slash
- Can Be Vanished
- Can Be Charged
- Sweep on Level 3 Charge
- Auto-Counter
- Uses Kiai Cannon
Other Important Info
Stat Sheet
Misc. Properties
Character Guide
Offense
SSJ GT Goku is not the most intriguing variant of the GT goku's (that belongs to SSJ3) but he is as predicted very offensive and easy to play with a Full Power and Wild Sense B1's making him require less time getting used to as he can use the stocks as a back pedal while being pressured and at the same time either reversing for or keeping the pressure Goku had on the opponent. with zoning abilities with the Ki Volley blasts will also annoy opponents and keeping them aware. Although relying on the B2 is not recommended as it can miss alarmingly and his is one of the weaker ones.
Defense
SSJ1 GT has some defensive benefits however since he has the Energy Volley to keep space. his ultimate is a decent Explosive wave that can make opponents lost track of him and can be used to bait players to pressure. Although it is best used while on the offensive as these are SSJ1 GT's only benefits playing defensive.
Neutral
No real special Neutral instances for SSJ1 GT other than previously mentioned B2's. his kamehameha B2 is nothing too special since the move and benefits are not exclusive to him.