Dragon Ball Z: Budokai Tenkaichi 3/Goku GT SSJ

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< Dragon Ball Z: Budokai Tenkaichi 3
Revision as of 00:42, 12 May 2023 by タキヒコ (talk | contribs) (Created page with "== Character Info == The rendition of GT goku's Super Saiyajin 1 form. == Moveset == === Blasts === ===== Blast 1 ===== *Wild Sense :*2 Blast Stock :*No animation :*Free evade with a ground slam afterwards *Full Power :*3 Blast Stock :*Charge debuff :*Instant MAX mode :*Slow animation ===== Blast 2/Ultimate Blast ====== *Kamehameha :*3 Ki Bars :*Beam :*7380 Damage Uncharged :*8880 Damage uncharged with Full Power :*10740 Damage Charged :*12900 Damage Charged with Full P...")
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Character Info

The rendition of GT goku's Super Saiyajin 1 form.

Moveset

Blasts

Blast 1
  • Wild Sense
  • 2 Blast Stock
  • No animation
  • Free evade with a ground slam afterwards
  • Full Power
  • 3 Blast Stock
  • Charge debuff
  • Instant MAX mode
  • Slow animation
Blast 2/Ultimate Blast =
  • Kamehameha
  • 3 Ki Bars
  • Beam
  • 7380 Damage Uncharged
  • 8880 Damage uncharged with Full Power
  • 10740 Damage Charged
  • 12900 Damage Charged with Full Power
  • Energy Volley
  • 3 Ki Bars
  • Ki blasts
  • 5280 Damage Unboosted
  • 6400 Damage Unboosted with Full Power
  • 5840 Damage Boosted
  • 7040 Damage Boosted with Full Power
  • Super Explosive wave (Ultimate)
  • Sparking/Max Mode Only
  • Explosive Wave
  • Makes opponent loses Lock on you
  • Only Does Maximum damage when close
  • 11400 Damage Unboosted
  • 13680 Damage Unboosted with Full Power
  • 12500 Damage Boosted
  • 15060 Damage Boosted with Full Power

Rushing Techniques

  • Flying Kick
  • Cannot Be Vanished
  • Cannot Be Charged
  • Lightly Stuns Opponent
  • Overhead
  • Kiai Cannon
  • Cannot Be Vanished
  • Can Be Charged
  • Crushes Any Guard on Level 3 Charge
  • Heavy Finish
  • Can Be Vanished
  • Can Be Charged
  • Stuns Opponent
  • Crushes Any Guard on Level 3 Charge
  • Flying Kick
  • Cannot Be Vanished
  • Cannot Be Charged
  • Lightly Stuns Opponent
  • Overhead
  • Lift Strike
  • Can Be Vanished
  • Can Be Charged
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can Be Vanished
  • Can Be Charged
  • Sweep on Level 3 Charge
  • Auto-Counter
  • Uses Kiai Cannon

Other Important Info

Stat Sheet

Misc. Properties

Great Shield for team play and mainly considered mid tier because there is surprisingly not too much special for him.

Character Guide

Offense

SSJ GT Goku is not the most intriguing variant of the GT goku's (that belongs to SSJ3) but he is as predicted very offensive and easy to play with a Full Power and Wild Sense B1's making him require less time getting used to as he can use the stocks as a back pedal while being pressured and at the same time either reversing for or keeping the pressure Goku had on the opponent. with zoning abilities with the Ki Volley blasts will also annoy opponents and keeping them aware. Although relying on the B2 is not recommended as it can miss alarmingly and his is one of the weaker ones.

Defense

SSJ1 GT has some defensive benefits however since he has the Energy Volley to keep space. his ultimate is a decent Explosive wave that can make opponents lost track of him and can be used to bait players to pressure. Although it is best used while on the offensive as these are SSJ1 GT's only benefits playing defensive.

Neutral

No real special Neutral instances for SSJ1 GT other than previously mentioned B2's. his kamehameha B2 is nothing too special since the move and benefits are not exclusive to him.