- Great range: Eyedol's large frame grants him great reach on his normals and makes him a footsies monster.
- Overwhelming offense: Both heads have safe/plus specials to create frame traps that loop themselves while building Shadow very quickly.
- Warrior jump arc: Eyedol is infamous for having the quickest jump in the game, complimenting his pip cancels and making his jump-ins particularly difficult to contest.
- Third eye: Between head switches, Eyedol has plenty of time to analyze his opponent's offense and counter accordingly, such as with an anti-air or reversal. Head switching also comes with 7f of invulnerability, causing some attacks to pass through harmlessly and scoring Eyedol a free punish.
- Clear headspace: Eyedol has no shortage of moves that cover the air above him, making jump-ins a risky affair against players with good reactions.
- Chips away: Eyedol's specials in Mage and especially in Instinct knock off full percents of health on block.
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- Mediocre damage: When not in Instinct, Eyedol's damage output lags behind most of his contemporaries.
- Linear offense: Eyedol largely relies on strike/throw for his pressure, as his crossups and overheads are extremely telegraphed.
- Warrior jump arc: Having a fast and low jump isn't so great when you need to run a projectile obstacle course.
- Projectile immunity: Mage is uniquely weak to projectile immune moves as all his punches and specials use projectile hitboxes.
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